tag:blogger.com,1999:blog-5050272402971879936.post3273737845797661215..comments2021-02-18T00:36:34.614-08:00Comments on The Midnight Sun: Making The Game: PvP MissionsTimothy Royhttp://www.blogger.com/profile/10753191743319501680noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5050272402971879936.post-601183691507358352010-03-20T14:35:03.755-07:002010-03-20T14:35:03.755-07:00I love the idea of 'elite' missions that o...I love the idea of 'elite' missions that offer something different from the current formula. I can't see why they can't be more diverse than they currently are. Explorers, manufacturers and miners all benefited from Apocrypha, PvPers got some love with Dominion, Tyrannis is all about industrialists. I'm sure CCP will focus on mission-runners one day. It's got to be their turn soon, unless there's a ninja-looter expansion planned.Mat Westhorpehttps://www.blogger.com/profile/08553980835026556794noreply@blogger.comtag:blogger.com,1999:blog-5050272402971879936.post-73944293330633533462010-03-20T13:14:47.784-07:002010-03-20T13:14:47.784-07:00Oh, and missions give you the option to moderate t...Oh, and missions give you the option to moderate the content at least a little. Putting a node in space and saying 'capture this' is a great thing, and it gives people options, but saying 'get ready for a 1v1 frigate fight' gives people boundaries of what they're going to encounter and let's them feel less overwhelmed during their 'test the waters' phase.Timothy Royhttps://www.blogger.com/profile/10753191743319501680noreply@blogger.comtag:blogger.com,1999:blog-5050272402971879936.post-13232100443415915062010-03-20T13:13:21.317-07:002010-03-20T13:13:21.317-07:00I'm pretty sure that's what it was suppose...I'm pretty sure that's what it was supposed to achieve.<br /><br />But has it?<br /><br />For one thing, FW is an all or nothing proposition from what I can tell, this means it's not something you can pick and choose to give a shot at, it's either something you're all-in, or all-out of. Missions on the other hand, can be declined, they can be run once and then never ran again, etc etc.<br /><br />It's a better toolkit for people to dip a toe in the waters of PvP instead of diving in head-first.<br /><br />It's all about OPTIONS. My favorite part of EVE, is that there are SO MANY OPTIONS! But you can never have too many.Timothy Royhttps://www.blogger.com/profile/10753191743319501680noreply@blogger.comtag:blogger.com,1999:blog-5050272402971879936.post-67709230367437084612010-03-20T12:49:57.920-07:002010-03-20T12:49:57.920-07:00Hmm, isn't this idea (PvP missions designed to...Hmm, isn't this idea (PvP missions designed to attract opposition) what FW was supposed to achieve?Casiella Truzahttp://rift.chromebits.netnoreply@blogger.comtag:blogger.com,1999:blog-5050272402971879936.post-46982701793832500012010-03-18T22:37:07.319-07:002010-03-18T22:37:07.319-07:00I love you and katt's blogs! keep it upI love you and katt's blogs! keep it upAnonymoushttps://www.blogger.com/profile/07290047447045077065noreply@blogger.comtag:blogger.com,1999:blog-5050272402971879936.post-13658342301612153852010-03-18T16:35:39.430-07:002010-03-18T16:35:39.430-07:00Thank you, FCC President Fyerite, for chiming in! ...Thank you, FCC President Fyerite, for chiming in! *Grin*<br /><br />Part of the goal in the 5 minute design above (yes, as I thought it, I typed it.. Poor form I know, but hey, when the idea is there, I need to get it down before it floats away!) was to allow PvP on a more 'sign-up for it' basis.<br /><br />These missions would be offered and completed in high-sec. The instanced area would be a free-for all zone, AFTER the Jump-gate. This would mean camping outside the gate would be suicide-camping, and only 2 frigates would be allowed through the jump-gate to any 1 'end-point'.<br /><br />Obviously, mechanics would make a huge difference on the viability of this sort of thing, and I absolutely leave room for the possibility that this isn't even plausible in the system CCP has in place at all.<br /><br />The main driving point though I think you summed up nicely in your final paragraph, "Either something new is figured out or the status quo remains". That's what I'm getting at, people should either come up with something new, or stop complaining about something that has stood the test of time and 'works' for different folks.<br /><br />Of course, complaining about the status quo is kinda a beloved pass-time by now, so I suppose I shouldn't try to 'change it'. *Grin*Timothy Royhttps://www.blogger.com/profile/10753191743319501680noreply@blogger.comtag:blogger.com,1999:blog-5050272402971879936.post-8371592634602355652010-03-18T16:27:31.111-07:002010-03-18T16:27:31.111-07:00I agree to a point with you here. Mainly I disagr...I agree to a point with you here. Mainly I disagree with regard to instanced combat. You also have to consider aggression mechanics. Would these missions only be run in Lowsec, and how would aggression between the two players be worked out, something like free pvp in the zone? Would have to figure that out as well. Not to mention those who are going to camp the instance entry points, and or scan down the combat zones to gank the people inside depending on mechanics. Or ruin it for other players. Just like a PvPer is so out of place in the world of PvE, granted the learning curve isn't as steep, it can be just as expensive.<br /><br />PvE and PvP are too separate to be conjoined in any effective manner. So either something new is figured out or the status quo remains.Logan Fyreitehttps://www.blogger.com/profile/18020193253139376508noreply@blogger.com