<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5050272402971879936</id><updated>2011-08-01T15:56:46.787-07:00</updated><category term='Introduction'/><category term='The True Bounty Project'/><category term='Cogito Ergo Yarr'/><category term='EVE Newb'/><category term='20th Legion'/><category term='Killmail'/><category term='Tactics'/><category term='Static Exits'/><category term='IT'/><category term='Flash Fiction Friday'/><category term='Production'/><category term='CrazyKinux&apos;s Musings'/><category term='FCing'/><category term='Stupid Mistakes'/><category term='ORDR'/><category term='rantuket'/><category term='IC'/><category term='00sage00'/><category term='Life Among The Pirates'/><category term='Soloing'/><category term='Making the Game'/><category term='Yarrbear Tales'/><category term='Tech 3'/><category term='0.0'/><category term='P2AS'/><category term='Fiction'/><category term='Eve: The Spreadsheet'/><category term='A Ghost Blog'/><category term='Ideas'/><category term='Mass Allowances'/><category term='Ship Quiz'/><category term='The Captain&apos;s Log'/><category term='In Character'/><category term='Recruitment'/><category term='Preparation'/><category term='FCing Guide'/><category term='Katt&apos;s Midnight Starr'/><category term='Empire'/><category term='EVE Online'/><category term='Sleepers'/><category term='EVE Opportunist'/><category term='Theoretical Combat'/><category term='Combat Reports'/><category term='Gate Camps'/><category term='Nub Moments'/><category term='Blog Banter'/><category term='Wench With a Wrench'/><category term='Sovereignty'/><category term='PvP'/><category term='EVETASTIC'/><category term='The Planet Risk Show'/><category term='Wormhole Space'/><category term='Nashh Kadavr&apos;s EVE Blog'/><category term='Real Life'/><category term='&apos;EVE-Online Wormholes&apos; Blog'/><category term='Tip of Experience'/><category term='Fleet Warfare'/><category term='My Blog Following'/><category term='PvE'/><category term='k162 Space'/><category term='Providence'/><category term='Theorycrafting'/><category term='POS'/><category term='Sodalitas XX'/><category term='Stupid Things People Do'/><category term='Reverse Engineering'/><category term='Ecliptic Rift'/><category term='Our Eve'/><title type='text'>The Midnight Sun</title><subtitle type='html'>The adventures and ramblings, in character and out, of Minuit Soleil in New Eden.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>52</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-282742661125491447</id><published>2011-04-14T17:03:00.000-07:00</published><updated>2011-04-14T17:03:15.803-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='Preparation'/><category scheme='http://www.blogger.com/atom/ns#' term='The True Bounty Project'/><title type='text'>Continuing input into: The True Bounty Project</title><content type='html'>General consensus seems to be that &lt;a href="http://minuitsoleil.blogspot.com/p/true-bounty-project.html"&gt;The True Bounty Project&lt;/a&gt;&amp;nbsp;is an idea that could be made to work....&lt;br /&gt;&lt;br /&gt;With some tweaks.&lt;br /&gt;&lt;br /&gt;Apparently the numbers that were rolling around in MY head, were too low, generally speaking, to draw the attention of most mercenaries. As such, it was suggested that I put together a few basic bounty packages as guidelines. Obviously, the higher the bounty, the greater the interest. Part of the fun/idea for True Bounty is that a bounty makes you wanted, not just by a specifically hired assassin, but by people who are just willing to do the deed when they see you somewhere they can catch you. A war-dec attack is awesome and all, but it's nothing compared to knowing that a billion isk is sitting on your head for anyone who can catch you in a ship of any real value. A bil, can be split amongst an awful lot of disposable Thrashers and their pilots... Even High-Sec becomes a risk if the value is high enough.&lt;br /&gt;&lt;br /&gt;Trust, being the commodity that it is in the great world of EVE, was also an important topic. It was suggested that a third-party, trusted service be used to secure the funds for my third-party project. I have to admit, it seems a bit convoluted. *Grin* But at the same time, I can see the reason behind it. I'm a bit of a nobody, and I can't expect folk to trust me with the kind of money necessary to turn a Merc's head without having been in business for a while to establish a reputation for trustworthiness.&lt;br /&gt;&lt;br /&gt;At the same time, I desire to build up the sort of reputation that would be necessary to avoid the&amp;nbsp;unnecessary&amp;nbsp;complication (and the&amp;nbsp;unnecessary divulging of client information)&amp;nbsp;that comes with utilizing a fourth party service (cos that's really what it would be!).&lt;br /&gt;&lt;br /&gt;Looking into precedent, I see that people trying to break into the Third Party business usually need to provide some form of incentive to begin their efforts, and that sort of thing makes sense to me, as well.&lt;br /&gt;&lt;br /&gt;The pricing thing and standard packages just makes sense. I'll be adjusting that accordingly.&lt;br /&gt;&lt;br /&gt;The fourth party service on the other hand is less sure in my mind. I will be giving it some thought, and I'd appreciate some input! Anyone got any ideas on good incentives to get the program up and running, and start building a reputation for honesty? -I- know I'm honest, and that no-one will walk away anything but fairly dealt with, but there's a lot of jerks in EVE.&lt;br /&gt;&lt;br /&gt;Until then, Fly Straight (though as was pointed out to me earlier today, angular velocity, or lack thereof, is a killer)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-282742661125491447?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/282742661125491447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2011/04/continuing-input-into-true-bounty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/282742661125491447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/282742661125491447'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2011/04/continuing-input-into-true-bounty.html' title='Continuing input into: The True Bounty Project'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-5451851523714131397</id><published>2011-04-13T17:55:00.000-07:00</published><updated>2011-04-13T18:03:32.658-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='P2AS'/><category scheme='http://www.blogger.com/atom/ns#' term='The True Bounty Project'/><title type='text'>The True Bounty Project</title><content type='html'>So, perhaps vengeance has laid seeds in my heart. Perhaps it has spawned off this crazy idea that I think could be a lot of fun, for me and for others. Or perhaps I'm doing something that's been done before.&lt;br /&gt;&lt;br /&gt;But, with our booting from Wormhole space and our subsequent happy go lucky time in High-Sec, I've been looking for a new project to take on, something interesting to keep things fresh and exciting.&lt;br /&gt;&lt;br /&gt;So I've come up with &lt;a href="http://minuitsoleil.blogspot.com/p/true-bounty-project.html"&gt;"The True Bounty Project"&lt;/a&gt;. No, it's not a plan to petition for a new candy-bar, though I think peanuts and coconut would be way better than almonds... Just saying.&lt;br /&gt;&lt;br /&gt;No, what it is, is a project for a new resource for capsuleers to use in their travels. A way for&amp;nbsp;aggrieved parties to find redress for their unhappiness without resorting to tears, war decs, or using the fatally flawed in-game bounty system.&lt;br /&gt;&lt;br /&gt;Relative new capsuleer suicide-ganked for kicks? &lt;a href="http://minuitsoleil.blogspot.com/p/true-bounty-project.html"&gt;True Bounty&lt;/a&gt;.&lt;br /&gt;Hulkaggedon caught you unawares? &lt;a href="http://minuitsoleil.blogspot.com/p/true-bounty-project.html"&gt;True Bounty&lt;/a&gt;.&lt;br /&gt;POS Destroyed while you were away for the weekend....... &lt;a href="http://minuitsoleil.blogspot.com/p/true-bounty-project.html"&gt;True Bounty&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It has plenty of applications, but I'll leave that for you to read about and comment on.&lt;br /&gt;&lt;br /&gt;Discussion welcome! Flaming, not so much, but hey, bring it on!&lt;br /&gt;&lt;br /&gt;Fly Straight, they'll never expect it!&lt;br /&gt;&lt;br /&gt;P.S. If you want to chat about this in-game, feel free to join channel: True Bounty&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-5451851523714131397?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/5451851523714131397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2011/04/true-bounty-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5451851523714131397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5451851523714131397'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2011/04/true-bounty-project.html' title='The True Bounty Project'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-534334212700548677</id><published>2011-04-12T18:13:00.000-07:00</published><updated>2011-04-12T18:13:44.884-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&apos;EVE-Online Wormholes&apos; Blog'/><category scheme='http://www.blogger.com/atom/ns#' term='P2AS'/><category scheme='http://www.blogger.com/atom/ns#' term='IT'/><category scheme='http://www.blogger.com/atom/ns#' term='ORDR'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><category scheme='http://www.blogger.com/atom/ns#' term='Empire'/><title type='text'>Big Changes, in Little Slice of Heaven...</title><content type='html'>So, as anyone who actually read anything on this blog (all 20 of you guys, you rock!) will tell you, the ramblings of Minuit Soleil sort of dropped off into static a while back.&lt;br /&gt;&lt;br /&gt;I still logged in, now and then, ran a few sleeper sites with the P2AS crew, checked on the latest gossip over in ORDR, ran fuel, sold sleeper stuff. The usual, enough to keep the accounts open and keep plex on hand.&lt;br /&gt;&lt;br /&gt;About a month and a bit ago, all that changed. Katt and I took a weekend off from EVE, didn't log in from Thursday till Monday, and when we did, I discovered a distinct lack of a POS bubble.&lt;br /&gt;&lt;br /&gt;That's right, ship-wreck fans, POS Gone.&lt;br /&gt;&lt;br /&gt;Had a nice gloating EVE-Mail from the folks that destroyed our tower over the weekend, sitting out the reinforcement timer and all that schnazz, waiting in Katt's inbox.&lt;br /&gt;&lt;br /&gt;So, what's a crew to do when everything goes pear-shaped?&lt;br /&gt;&lt;br /&gt;Get the most valuable stuff, stored in your offline Orca, the heck back to High-Sec!&lt;br /&gt;&lt;br /&gt;So, after pointing this out via EVE-Mail to our antagonists, and being certain to leave a few scanning alts spattered around J162010 for later fun, P2AS pulled out of Wormhole space and returned to Empire.&lt;br /&gt;&lt;br /&gt;It was a surprisingly invigorating move, and in ways I have to thank the POS-Bashing boys for knocking us off our rear ends and back into the game. (Not that we won't be thinking of using those alts anyway....)&lt;br /&gt;&lt;br /&gt;I've dropped IT and ORDR, which "reformed" (read: Disbanded) into a "super-corp" (read: I dunno... whatever the heck that was supposed to mean) and have joined up with P2AS for the near future.&lt;br /&gt;&lt;br /&gt;If you have taken the time to read this ramble, and have any suggestions on where to go from here, I'd love to hear them! We're taking steps to get back into the game, and are enjoying ourselves, but I don't like to be without goals...&lt;br /&gt;&lt;br /&gt;Expect more soon, and Fly Straight, they'll never expect it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-534334212700548677?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/534334212700548677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2011/04/big-changes-in-little-slice-of-heaven.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/534334212700548677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/534334212700548677'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2011/04/big-changes-in-little-slice-of-heaven.html' title='Big Changes, in Little Slice of Heaven...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-2418831362614775687</id><published>2010-06-02T15:31:00.000-07:00</published><updated>2010-06-02T15:31:29.502-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Conditions of Victory</title><content type='html'>So, today the pilots of &lt;em&gt;Per Ardua Ad Sol &lt;/em&gt;scored a mighty victory, assisted by none other than yours truly.&lt;br /&gt;&lt;br /&gt;Now admittedly, there's no killmails to be had, but there's also no loss-mail. I guess it really depends on your definition of 'a mighty victory'... You decide.&lt;br /&gt;&lt;br /&gt;Today a wormhole opened into &lt;em&gt;Our Slice of Heaven&lt;/em&gt; from a suddenly neighbouring class 4+ wormhole. (I didn't stop to check the readings on the other side, but the wormhole indicated at least a C4). Within that wormhole was a branch&amp;nbsp;of the&amp;nbsp;Shadow of xXDEATHXx alliance. They decided to pop in and start running some of our sites.&lt;br /&gt;&lt;br /&gt;Understandably I was a little intrigued to see 7 Moa's and a Bestower on my directional scanner when I logged in, and perhaps just the slightest bit amused when dropping combat probes cleared the system in about&amp;nbsp;25 seconds flat. Give the boys over there in xXDEATHXx credit, they were paying attention and they scrambled their butts out of there when the free gas harvesting time was over.&lt;br /&gt;&lt;br /&gt;So while I looted their wrecks, others of the corp scanned the system down properly, identified their entrance and planted a scout.&lt;br /&gt;&lt;br /&gt;Not really feeling like doing much, I AFKed for some time and came back to check on things a few hours later.&lt;br /&gt;&lt;br /&gt;Seems xXDEATHXx had gotten bored sitting in their own system, and decided to come over and do a few sites.&lt;br /&gt;&lt;br /&gt;That's all well and good, but I really wanted to run some of those sites in the next day or so...&lt;br /&gt;&lt;br /&gt;What to do, what to do.&lt;br /&gt;&lt;br /&gt;So that was when I decided on setting the Conditions of Victory. Against a group of remote-repping (with drones) Drakes and with relatively minimal numbers available on my side, and the knowledge of their numbers back in THEIR wormhole, I decided to see if&amp;nbsp;we couldn't convince them to keep it quick by ripping their wormhole a bit of a new one with a few battleships.&lt;br /&gt;&lt;br /&gt;Racquel and Leilani went to work in Scorpion and Dominix respectively, but as they arrived on-gate, an Onyx appeared beside the wormhole. "Oh crap" was pretty much the sentiment all around.&lt;br /&gt;&lt;br /&gt;Ducking through, the Shadows converged from all over the wormhole, eventually sporting a fleet of 9 people on &lt;em&gt;Our Slice of Heaven's&lt;/em&gt; side of the wormhole, including the Onyx. One drake dropped through and managed to decloak Leilani and she was forced to jump back through. As we're anticipating a HICtor bubble and much pain, Leilani ramped up the warp drive, and to our surprise, noted the Onyx had jumped through!&lt;br /&gt;&lt;br /&gt;Racquel quickly scrambled to jump back through to our side, even as Leilani evaded tackles and warped out from under the 8-man gang of battlecruisers (one of them MIGHT have been an Anathema instead, reports vary).&lt;br /&gt;&lt;br /&gt;Racquel then joined Leilani in attempting to warp, while the Onyx was still stuck on the "&lt;u&gt;Thirty Second Timer of Doom"&lt;/u&gt; that we all know and love. She too managed to slip the tackles on her and warp off to the safety of our POS.&lt;br /&gt;&lt;br /&gt;With the damage done, the wormhole starting to look a little ragged, I sat patiently on the wormhole and watched from cloaked safety as they milled about... As they warped back to their own space... As they came back with cloaker ships (sorry, homefield advantage wins in the intelligence business) and left again, and as they finally decided they wanted to play with someone else and popped the wormhole with a few visits of an Armageddon.&lt;br /&gt;&lt;br /&gt;So, my Conditions of Victory were met, and the 4 of us that took the time to work on it effectively drove off at least a 9 man fleet.&lt;br /&gt;&lt;br /&gt;Oh, and I got to go loot &lt;em&gt;&lt;strong&gt;our&lt;/strong&gt; &lt;/em&gt;combat site and salvage their wrecks. Only about 40 million ISK worth of profit, but hey, at least I didn't have to waste any missiles on it. ;)&lt;br /&gt;&lt;br /&gt;Fly Straight! Even you Shadow boys! You were organized and you rallied FAST to every change of situation, it was impressive to see you in action, but I'm glad it turned out how it did.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-2418831362614775687?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/2418831362614775687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/06/conditions-of-victory.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2418831362614775687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2418831362614775687'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/06/conditions-of-victory.html' title='Conditions of Victory'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-3670211388851421198</id><published>2010-05-25T08:33:00.000-07:00</published><updated>2010-05-25T08:33:34.059-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Sovereignty'/><category scheme='http://www.blogger.com/atom/ns#' term='Making the Game'/><title type='text'>Making The Game: Billing</title><content type='html'>I know, what a boring topic... Only one with potential, I think...&lt;br /&gt;&lt;br /&gt;I'm not entirely sure why this topic came to me as I was sitting down at the breakfast table to study the scriptures. (Yes, I'm religious.) But I put it on the mental backburner to write about during the day today, and the more I think about it, the more this seems like an important tool that is missing in EVE.&lt;br /&gt;&lt;br /&gt;Sure, we can enter into hand-written contracts, kept track of in an Excel sheet somewhere on our desktops back in meatspace, and try and remember to double-check our corporation finances tabs on&amp;nbsp;a regular basis to see who has paid their monthly dues, whether that is as a renter, or for 'protection' from pirates, or whatever. But would it really be that hard to build it in?&lt;br /&gt;&lt;br /&gt;Imagine the possibilities if not only could you create contractual bills, where individuals required to pay their bill would get reminders in the notifications tab just like when they need to pay for an NPC controlled office or headquarters, but you could set up consequences?&lt;br /&gt;&lt;br /&gt;I'll give you an example. Or two.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000;"&gt;Sovereignty:&lt;/span&gt;&lt;br /&gt;Ok, I'll admit, I used the S word because it gets people to read what I'm saying... *Grin* But, that aside, this really does touch on Sovereignty in an important way.&lt;br /&gt;&lt;br /&gt;Sovereignty costs. Nowadays it&amp;nbsp;costs more than it used to, and from what I understand, some folk find it harder than others to raise the capital on an alliance level to pay for all the toys they want their systems to have. But, Minuit, you ask, how can billing and consequences help us to pay for our toys? Well, I'll tell you, dear reader.&lt;br /&gt;&lt;br /&gt;If your corporation, or alliance, is anything like mine, you get access to certain tabs of your corporate hangers based upon your skillset, the amount of trust you've earned and your needs. Well, imagine that, instead of taxing folk for their bounties/missions and hoping that none of your corp-mates earn their money through silly things like: Wormholes, Trade, Invention, Production, Mining, or any other untaxable method, why not drop that Corp-tax down to 0% and institute a corp-wide bill. Every member pays X-Million a month for the priviledge of access to Corp/Alliance resources. Anyone in arears will be visible as 'unpaid' to the corporation leadership and can be removed if they don't address the matter in a timely fashion. Suddenly, you go from 'herding cats' to get people to donate towards paying for that Jump Bridge network, to automated smoothness.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000;"&gt;Standings:&lt;/span&gt;&lt;br /&gt;This one has a wide array of applications, from Renters to Non-Aggression Pacts to Pirate 'Protection' rackets. Put quite simply, you pay, or your standings change.&lt;br /&gt;&lt;br /&gt;Seems straight-forward enough to me. Pay your bill on time or lose Blue status. Pay your bill on time or have your Neutral status dropped to Red. Whichever function suits you best, you really ought to pay your bill if you don't want that carefully negotiated deal to go sour all of a sudden.&lt;br /&gt;&lt;br /&gt;In conclusion, I believe that adding in a Billing system would be a huge asset to corporation and alliance management, would provide an effective solution to Sovereignty issues of raising capital, and also provide any number of other options in true sandbox style that the players of EVE would rally around excitedly.&lt;br /&gt;&lt;br /&gt;What do YOU think about introducing Billing?&lt;br /&gt;&lt;br /&gt;Can YOU think of any different uses for such a system?&lt;br /&gt;&lt;br /&gt;Fly Straight, and post comments! ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-3670211388851421198?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/3670211388851421198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/05/making-game-billing.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3670211388851421198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3670211388851421198'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/05/making-game-billing.html' title='Making The Game: Billing'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-5275746951810118012</id><published>2010-05-11T12:20:00.000-07:00</published><updated>2010-05-11T12:40:07.550-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Reverse Engineering'/><category scheme='http://www.blogger.com/atom/ns#' term='Tech 3'/><title type='text'>Loki Ahoy!</title><content type='html'>So, as my skills slowly develop, I find myself finding a handful of roles where the Loki can shine. Not necessarily 'the be all end all' of ships, but a ship that I can customize to a specific niche and perform better than other ships I could fly for that same niche. Really, that's what the Strategic Cruiser is designed for, right?!&lt;br /&gt;&lt;br /&gt;So, today my first set of three Loki hulls were dropped in the oven back at the &lt;em&gt;Caeleste Ad Media Nox. &lt;/em&gt;I thought that was pretty awesome, and did a bit of a happy dance... BUT... There was more good news on its way!&lt;br /&gt;&lt;br /&gt;The night before I had stocked up the Experimental Lab with as many jobs as Katt's skills would allow, and left it to cook overnight. I delivered the jobs, and was getting discouraged as job after job returned no successful result. Finally however, one of the seven jobs we input had a successful return! It wasn't a new offensive array, nor a new propulsion, both of which I'd been kinda hopeful for. It was another 3 run Loki Blueprint!!&lt;br /&gt;&lt;br /&gt;So, as I chortle wildly to myself and break out EFT to decide on fittings for my first three Loki (I'm still open to suggestions, folks...) I now have that pleasant realization that with the exception of about 60mil of items, I have everything on hand that I'll need to make ANOTHER 3 Loki.&lt;br /&gt;&lt;br /&gt;With a stable of 6 Strategic Cruiser's up my sleeve, I figure I should be able to fly and learn the craft without too much fear of loss, at least until I'm half-way through the stable or so!&lt;br /&gt;&lt;br /&gt;Fly Straight, pilots!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-5275746951810118012?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/5275746951810118012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/05/loki-ahoy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5275746951810118012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5275746951810118012'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/05/loki-ahoy.html' title='Loki Ahoy!'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-1737833471435350016</id><published>2010-05-04T17:53:00.000-07:00</published><updated>2010-05-04T17:53:56.511-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Soloing'/><category scheme='http://www.blogger.com/atom/ns#' term='Fleet Warfare'/><category scheme='http://www.blogger.com/atom/ns#' term='Killmail'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>Getting into a bit of the action...</title><content type='html'>So I managed to make it out into a fleet today. Yay me!&lt;br /&gt;&lt;br /&gt;I only had a bit over an hour, so when I logged into my Stiletto and was informed that the fleet had left and was just a jump away, I hurried along like a good little grunt and caught up shortly. With a fleet sizeable enough to draw complaints of "blob" from those people who weren't currently in a fleet (Aka, more than 5, but less than 1000, which I think would draw cries of 'Oh My Gosh, NODE CRASHING PARTY' as opposed to the far less complimentary 'blob',) we headed out into the great black.&lt;br /&gt;&lt;br /&gt;I listened on comms as the scout singlehandedly chased away pretty much everyone in our path, pretty certain that the few docked up or otherwise tedious to track down individuals we had passed along our roam had already spoken up in their intel channels and cleared our path, it was looking like no action for &lt;em&gt;The Dirk&lt;/em&gt; today.&lt;br /&gt;&lt;br /&gt;Fortunately, some of our own intelligence (intel rocks) filtered back and we managed to charge forward en masse to drop in on a &lt;a href="http://kb.sodalitas-xx.net/?a=kill_detail&amp;amp;kll_id=7846"&gt;pair&lt;/a&gt; of unsuspecting &lt;a href="http://kb.sodalitas-xx.net/?a=kill_detail&amp;amp;kll_id=7842"&gt;Harbingers&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;We wandered on and our scout engaged an enemy, drawing his buddies through to him as we jumped in to assist. Unfortunately, our scout met his end upon our arrival, and the buddies got away, save for the one tethered in place by &lt;em&gt;The Dirk's&lt;/em&gt; point. Happy to be so vitally involved, I fair giggled with glee when his armor &lt;a href="http://kb.sodalitas-xx.net/?a=kill_detail&amp;amp;kll_id=7851"&gt;collapsed&lt;/a&gt;. Which in case you can't tell by the number of folks on the killmail, didn't take long.&lt;br /&gt;&lt;br /&gt;Shortly after that, I had to log, so I warped off in a random direction and looked forward to the challenge of returning home.&lt;br /&gt;&lt;br /&gt;Logged back in a while later, and hunched over my EVE station, eyes alert, maps at the ready. I passed through 7 systems, and only in the last 3 were there any people, and they were all blue. Disappointed, I was just coming out in the second from last system when I heard intel on someone warping my way. Curious, I waited patiently until Kirzath arrived. 188 off gate in a Claw.&lt;br /&gt;&lt;br /&gt;I shrugged mentally, having no real idea on if my Stiletto was close to up to snuff, but figuring I could likely hang onto him long enough for SOMEONE to get him, I charged. I'm guessing he figured he could kill me before reinforcements arrived, because he did likewise.&lt;br /&gt;&lt;br /&gt;My long-point snatched hold of him, and we made an opening pass, just a love-tap on each others shields. He took it out to distance and I overheated the MWD and brought it back in close, this time dropping the Scrambler I had fitted for such occaisions into place, along with my web, bringing his zipping rampage to a crawl. He knocked my MWD offline with his own scrambler, but for a while there our guns looked to be chewing shield at about the same rate.&lt;br /&gt;&lt;br /&gt;Unfortunately for me, he was tidily armor tanked for such solo fights, and soon enough I was in the &lt;a href="http://kb.sodalitas-xx.net/?a=kill_detail&amp;amp;kll_id=7860"&gt;red&lt;/a&gt;. I warped my pod out safely. Fortunately, my efforts had not been in vain, and backup arrived, snatching hold of his Claw and &lt;a href="http://www.jericho-fraction.net/killboard/?a=kill_detail&amp;amp;kll_id=15983"&gt;tearing it apart&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I watched as Kirzath smacked the efforts in local with the call of 'SF' (I'm assuming this means crappy fight, from his other comments).&lt;br /&gt;&lt;br /&gt;I went and picked up another iteration of The Dirk, and was met by the cavalry, who not only traded me back my wreckage goods, but also Kirzath's. Happy as a pig in mud, I dropped back to my home station, listened on Intel as Kirzath showed up and was blown up again, and unplugged for the night.&lt;br /&gt;&lt;br /&gt;Hopefully, there will be more chances in the future for fun like this, until then,&lt;br /&gt;&lt;br /&gt;Fly Straight!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-1737833471435350016?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/1737833471435350016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/05/getting-into-bit-of-action.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1737833471435350016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1737833471435350016'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/05/getting-into-bit-of-action.html' title='Getting into a bit of the action...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6435943047833869268</id><published>2010-04-21T13:43:00.000-07:00</published><updated>2010-04-21T13:43:12.743-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Getting things back under control...</title><content type='html'>It's amazing how much stuff can pile up in a Wormhole when the most active participants in site-running take a vacation.&lt;br /&gt;&lt;br /&gt;I'm not really complaining, mind you, I quite enjoyed the 6 Radar sites, and 4 Mag sites, that awaited our greedy little Analyzing and Codebreaking ship. But getting caught up, amidst growing 'real life' complications has proven to be a bit of a challenge. I'm currently staring at the hardly dented list of sites to run, and it's a little bit daunting, to tell the truth.&lt;br /&gt;&lt;br /&gt;But, with plenty of fuel in the POS and bills to pay, we'll just have to suffer through the horrible burden of making a few billion running wormhole sites.&lt;br /&gt;&lt;br /&gt;Doesn't your heart just bleed for us?&lt;br /&gt;&lt;br /&gt;;)&lt;br /&gt;&lt;br /&gt;Fly Straight, from site.. to site... to site....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6435943047833869268?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6435943047833869268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/04/getting-things-back-under-control.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6435943047833869268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6435943047833869268'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/04/getting-things-back-under-control.html' title='Getting things back under control...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-4712362447027791815</id><published>2010-04-13T12:01:00.000-07:00</published><updated>2010-04-14T10:50:29.195-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nashh Kadavr&apos;s EVE Blog'/><category scheme='http://www.blogger.com/atom/ns#' term='EVETASTIC'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='rantuket'/><category scheme='http://www.blogger.com/atom/ns#' term='Our Eve'/><category scheme='http://www.blogger.com/atom/ns#' term='My Blog Following'/><title type='text'>My Blog Following - Part 2</title><content type='html'>Well, you may have noticed a bit of an absence of posting this April, but, honest, I have an excuse!!&lt;br /&gt;&lt;br /&gt;I was out of the country. My Mum was getting married and that calls for a cross-planet journey, that takes a heck of a lot more time in meatspace than in eve-space.. Blasted real-life pods.. But never fear EVE fans, I'm back and posting, and not just to say 'durr, I were gone, n stuff, I'll stop being a slacker someday soon n stuff, ok?' because I know you all HATE that.&lt;br /&gt;&lt;br /&gt;So it's time to give a shout to all the followers that have cropped up last month. Since &lt;a href="http://minuitsoleil.blogspot.com/2010/03/my-blog-following.html"&gt;My Blog Following - Part 1&lt;/a&gt;, I've noticed a somewhat dramatic increase in followers, but you'd have to ask this group if they were hoping for the recognition or could actually, genuinely, stomach my writing.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Kename Fin&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Available over at &lt;a href="http://eve.finkeworld.com/"&gt;Our Eve&lt;/a&gt;, Kename provides yet another look at Wormhole's from the inside. With a static High-sec, I can only imagine the horrors that come when some fool touches his static exit from the inside after entering through another hole. Have I mentioned that High-Sec exits are among my least favorite? (Second only to occupied C5 exits...)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Rantuket&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Available over at, funnily enough, &lt;a href="http://rantuket.blogspot.com/"&gt;'rantuket'&lt;/a&gt;, I'm currently enjoying his series of posts on ECM, an area of EVE warfare that I haven't given a lot of attention to, but have always wanted to try. Mostly because it's evil, broken, wrong, and has been shoved in my face more times than I care to remember.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;In other words, I follow the adage, 'if you can't beat em... steal their tricks and beat them.' *grin*&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Letarious&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;The writer of &lt;a href="http://evetastic.blogspot.com/"&gt;EVETASTIC!&lt;/a&gt;, Letarious provides an enjoyable viewpoint as a newcomer to EVE who has thrown himself into the middle of the mess, from mining to pvping to blogging, he's definitely jumping right into the mix. Good stuff, Letarious, keep the posts coming!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Welkyr&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Welkyr doesn't provide us with a profile pic, and taught me in so doing that non-profiled followers attach to the blog from the bottom right instead of the top-left, meaning it was awful good that I'm tracking this stuff as it happens. Thanks for reading, Welkyr! If you're a blogger, drop me a line somehow to let me know where you put your thoughts onto the web and I'll shoot you a special shout-out!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Daniel Kennelly&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Another profile-free wonder. Definitely drop me a line as mentioned for Welkyr.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Nashh Kadavr&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;I will admit to having been a bit excited to see Nashh from &lt;a href="http://nashhkadavreveblog.blogspot.com/"&gt;Nashh Kadavr's EVE Blog&lt;/a&gt;&amp;nbsp;was now one of my followers. I've enjoyed reading his celebrity death-match reports since he got added to the Blog Pack, and I'm looking forward to reading more of his shenanigans!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;KelvinW&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;KelvinW regretfully doesn't have any profile set up. Speak up, Kelvin, and like Welk and Dan, thanks for reading!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Banear&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;I'll admit, by this point I was starting to wonder if these new followers were really EVE players at all, or just happy readers, but Banear, from his profile pic, clearly plays. However, Banear appears to be a common word in some language or another... My online translator-fu is pretty weak, but I think it means 'To Ban'. Anyhow, suffice to say, I couldn't find a blog attached to you, Banear, so give me a call like the profile-free wonder-crew, would ya?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #6aa84f;"&gt;UPDATE:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #6aa84f;"&gt;Thanks to Banear and Welkyr for speaking up and putting voice to their names. Welkyr it appears is just a loyal fan (just, he says) while Banear is a new blogger himself. Be sure to check him out over at &lt;a href="http://cataclysmicvariable.blogspot.com/"&gt;The Cataclysmic Variable&lt;/a&gt;, I know I will be!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;And that, as they say, is that! Up to 17 followers as of writing this post.&lt;br /&gt;&lt;br /&gt;Keep an eye on this space folks, I'll have something a bit meatier for ya'll soon.&lt;br /&gt;&lt;br /&gt;Fly Straight!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-4712362447027791815?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/4712362447027791815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/04/my-blog-following-part-2.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4712362447027791815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4712362447027791815'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/04/my-blog-following-part-2.html' title='My Blog Following - Part 2'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-2202804220858310019</id><published>2010-03-27T12:02:00.000-07:00</published><updated>2010-03-27T12:02:58.020-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sodalitas XX'/><category scheme='http://www.blogger.com/atom/ns#' term='Providence'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Sovereignty'/><category scheme='http://www.blogger.com/atom/ns#' term='IT'/><category scheme='http://www.blogger.com/atom/ns#' term='ORDR'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>ORDR Takes Sovereignty</title><content type='html'>So, as anyone who reads &lt;a href="http://www.eveonline.com/news.asp?a=single&amp;amp;nid=3786&amp;amp;aid=105650"&gt;the news&lt;/a&gt; knows, ORDR (Sodalitas-XX), the Alliance to which IT (Imperium Technologies) belongs now has it's name on the map.&lt;br /&gt;&lt;br /&gt;In fact, we have our name on the map in... *googles 'Seven tuplets'* septuplicate!&lt;br /&gt;&lt;br /&gt;That's right space-fans, ORDR has annexed a&amp;nbsp;constellation just inside Providence, as part of AAA's&amp;nbsp;continued offensive in the wake of CVA's refusal to accept terms, ORDR has stepped up and after some diplomatic discussion accepted AAA's assistance to take their own constellation.&lt;br /&gt;&lt;br /&gt;Now, the cry of 'Pets, pets' has already hit the news-stands and there's a lot of derision and scorn being thrown ORDR's way. Which is giving everyone a lot of smiles and chuckles. While Sodalitas is new, do a check on the employment history of some of our top pilots and leadership sometime. You'll note that little glitch in there where CCP acknowledges they weren't keeping employment records back when these folk rolled their characters. Some of the Corps are in the same situation, having been created prior to employment record keeping.&lt;br /&gt;&lt;br /&gt;While I don't have nearly the kind of play-time that I would like, roaming out there and joining in the action, I can comfortably say that what comes next is well expected by ORDR leadership, and anyone who decides that having intelligent leadership with an understanding of how diplomacy works is a weakness, is in for a bit of a shock.&lt;br /&gt;&lt;br /&gt;Fly Straight,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-2202804220858310019?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/2202804220858310019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/ordr-takes-sovereignty.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2202804220858310019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2202804220858310019'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/ordr-takes-sovereignty.html' title='ORDR Takes Sovereignty'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-473911466387567049</id><published>2010-03-25T16:37:00.000-07:00</published><updated>2010-03-25T17:09:25.090-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='CrazyKinux&apos;s Musings'/><category scheme='http://www.blogger.com/atom/ns#' term='Blog Banter'/><title type='text'>EVE Blog Banter #16: R.C.F.T.W.!</title><content type='html'>&lt;blockquote&gt;Welcome to the sixteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!&lt;br /&gt;&lt;br /&gt;The third Blog Banter of 2010 comes to us from ChainTrap of the Into the unknown with gun and camera EVE Blog. He asks us: “Eve University turns six years old on March 15th; six years spent helping the new pilots of New Eden gain experience and understanding in a supportive environment. Eve is clearly a complicated game, with a ton to learn, so much that you never stop learning. So, the question is; What do you wish that someone had taken the time to tell you when you were first starting out? Or what have you learned in the interim that you’d like to share with the wider Eve community?”&lt;/blockquote&gt;Hmmm.... What do I wish someone had told me when I first started out?&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;RIGHT CLICK FOR THE WIN!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now that that's out of the way, I'll go ahead and explain. You know how you get your first mission as a total noob, and they tell you to go to the mission site and kick some pirate hull?&lt;br /&gt;&lt;br /&gt;When I first started playing, they didn't tell you how to get there. Sure, I managed to find the right star-system, and then spent ages flying around asteroid belts trying to find the 'mining camp' that these wretched pirates were infesting... Knowing to Right-Click on open space when flying would have really helped about then...&lt;br /&gt;&lt;br /&gt;Right click on everything, and read all the options that pop up. If you have a question about something, right-click it, if that doesn't answer your question, THEN ask someone.&lt;br /&gt;&lt;br /&gt;Many of the other fine bloggers out there have given great explanations for all the little things they wished they'd known. Like, 'don't bother with better ships till you can actually fly the one you're in' and 'fly cheap stuff and get used to getting blown up before you fly expensive stuff and rage-quit', so I'm going to leave this incredibly late entry short and sweet with my 1 pearl of wisdom.&lt;br /&gt;&lt;br /&gt;Straight Fliers Right Click.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-473911466387567049?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/473911466387567049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/eve-blog-banter-16-rcftw.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/473911466387567049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/473911466387567049'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/eve-blog-banter-16-rcftw.html' title='EVE Blog Banter #16: R.C.F.T.W.!'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-3273737845797661215</id><published>2010-03-18T15:39:00.000-07:00</published><updated>2010-03-18T15:44:35.825-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='PvE'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Making the Game'/><title type='text'>Making The Game: PvP Missions</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Once again, the banter on someone else's blog has sparked off a diatribe of a comment that I'm turning into a &lt;/span&gt;&lt;a href="http://minuitsoleil.blogspot.com/search/label/Making%20the%20Game"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Making The Game&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; post. What can I say, I get wordy at times...&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The &lt;/span&gt;&lt;a href="http://letrangeeve.blogspot.com/2010/03/yeesh.html"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;original post&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; comes from Letrange over at &lt;/span&gt;&lt;a href="http://letrangeeve.blogspot.com/"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Letrange's Eve Blog&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;, I give him a C- for blog name originality, (who am I to talk, I just translated my name for a blog title) but a solid A for content, including the two guides on Dominion projection weapon changes that I have linked on the right-side bar of my page and will until something changes to put them out of date. If you don't read his blog, start. :)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Basically, the tl;dr version is that he suggested that PvE should be given elements that make it more exciting and realistic, and offer a 'training' opportunity for budding PvP pilots, so that the flight styles aren't so VASTLY different. One or two people commenting on his post stated their disagreement, that missions are supposed to cater to a different clientèle than PvP. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;I think a good compromise/workaround the various schools of thought on this sort of thing (and something more in line with CCP's style) would be to add a new agent-type, that offers advanced military missions.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; They already did it for the training lines, but if they did so for missions, they could add agents that offer missions that are designed for PvP fit ships. None of this 'waves of badguys, go-go-drake-tank and wait for the money' and instead more along the lines of 'catch that Rifter for a big bounty'. Stuff that gets the blood pumping a bit more, with higher payouts for the individual kill, but the overall reward being based on the time it'll take you.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;One of the great things about EVE is it's 'toolkit' nature. Far too often I read cries of 'nerf this' 'change that' 'this is boring, fix it'. While in some cases that can be appropriate, (if 1 ship is out there defeating all comers, regardless of situation or opponent, there's obviously a balance issue) for the most part the 'toolkit' approach suggests addition over subtraction.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;In other words, when you find missions grievously boring (I do) and only run them for money, don't suggest changing missions and driving off the folk who enjoy them, suggest ADDING something new that can allow you an outlet of PC vs NPC violence that YOU will enjoy.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Another possibility. What if they introduced PvP missions that could let you pew pew on other players and make money doing it?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Interested?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Here's a sample.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Capsuleer A is hired by Agent A to take a frigate sized hull out to a rendezvous point, carrying a valuable trade commodity. Naturally, they don't trust Capsuleer A, so they make him put some money down and tell him to 'come alone'. He flies out to the mission coordinates and finds a rusted old Minmatar jump-gate leading into the deadspace. He activates the jump-gate and slingshots out into the complex.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Inside, he finds silence, and receives an incoming communication from his agent. "Agent B is trying to horn in on my deal. Kill his Agent when he shows up, then make the deal."&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Here comes the tricky part (from CCP's standpoint), the jump-gate 'sorts' people into different 'instances', the first 2 people to enter arrive together, the next two, the next two, and so on. This way, numerous people can be running the mission, and they'll get their chance to complete it as soon as a second mission-runner shows up. Entering the later half of the complex also gives aggression to you and the other party, keeping Concord out of the equation.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;After a set amount of time, the contact shows up and drops a can for his swag.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;If no-one else is running the mission, you get to drop off an item for an easy, though probably not large, reward. If someone else is running the mission, you get to drop off an item for the small reward, AND get some 1v1 PvP action, complete with the possibility of recouping the very item you had to put money down on when buying it from your agent, which you can then turn around and sell on the market.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Obviously it needs tweaking and goodness knows I don't know squat about the programming that would be required. But in my head it sounds awesome.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;What do you think?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Fly straight!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-3273737845797661215?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/3273737845797661215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/making-game-pvp-missions.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3273737845797661215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3273737845797661215'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/making-game-pvp-missions.html' title='Making The Game: PvP Missions'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-8611870707164363293</id><published>2010-03-13T13:40:00.000-08:00</published><updated>2010-04-13T11:20:22.090-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wench With a Wrench'/><category scheme='http://www.blogger.com/atom/ns#' term='Cogito Ergo Yarr'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='CrazyKinux&apos;s Musings'/><category scheme='http://www.blogger.com/atom/ns#' term='Katt&apos;s Midnight Starr'/><category scheme='http://www.blogger.com/atom/ns#' term='Life Among The Pirates'/><category scheme='http://www.blogger.com/atom/ns#' term='A Ghost Blog'/><category scheme='http://www.blogger.com/atom/ns#' term='The Planet Risk Show'/><category scheme='http://www.blogger.com/atom/ns#' term='My Blog Following'/><title type='text'>My Blog Following</title><content type='html'>So, today I received my 9th follower, and it got me to thinking that most Bloggers in the community don't really acknowledge their following as well as they should. Shame on us. I'm determined to turn that around, and so I want to start by publicly thanking, and doing a bit of a 'hey, look at these guys' to those people who&amp;nbsp;are willing to read my drivel, and (perhaps more importantly) are willing to admit it!&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;KattraStarr&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;My wife and gaming partner, Katt has been with me from the start. Making a profile and blog of her own, over at &lt;/span&gt;&lt;a href="http://kattsmidnightstarr.blogspot.com/"&gt;&lt;span style="color: #741b47;"&gt;Katt's Midnight Starr&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;, she hasn't done a lot of blogging, but has read and commented (to me) on all my work. I'm a lucky lucky man to be able to share a hobby like EVE with my wife, and I'm sure 90% of you that are reading this will agree with me.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;And the other 10% of you? Just shush.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;CrazyKinux&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;"The BlogFather", my 2nd follower. I was very excited to see his name appear, not least because of his notoriety (Capsuleer introduced me to blogging, so I had been reading the fruits of his organization before I knew he was organizing it at all!). You likely know who he is, but just in case you've stumbled into my Blog after removing a several tonne rock, complete with several years of moss, from your head, he runs the &lt;/span&gt;&lt;a href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html"&gt;&lt;span style="color: #741b47;"&gt;Blog Pack&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt; from out of &lt;/span&gt;&lt;a href="http://www.crazykinux.com/"&gt;&lt;span style="color: #741b47;"&gt;CrazyKinux's Musings&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;No, The Midnight Sun, isn't in the Blog Pack, but maybe one day!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Romeo Blakstorm&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Follower number 3, Romeo authors &lt;/span&gt;&lt;a href="http://romeoblakstorm.blogspot.com/"&gt;&lt;span style="color: #741b47;"&gt;Life Among the Pirates&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;. He doesn't put out a lot of blog posts, but they're worth a read.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Logan Fyerite&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Follower number 4, and also the most prolific member of the Frequent Commenters Club (The FCC, I like it...) here at The Midnight Sun. From Scimitar fittings to commiserations on my screwups, Logan has been nothing but great.&amp;nbsp;He writes at &lt;/span&gt;&lt;a href="http://eveopportunist.blogspot.com/"&gt;&lt;span style="color: #741b47;"&gt;EVE Opportunist&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;&amp;nbsp;and often has insightful commentary.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Lea&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Winner of the &lt;/span&gt;&lt;a href="http://www.crazykinux.com/2010/01/eve-blog-banter-special-edition-why-we.html"&gt;&lt;span style="color: #741b47;"&gt;'Why We Love Eve'&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;&amp;nbsp;competition, and writer of &lt;/span&gt;&lt;a href="http://evechick.blogspot.com/"&gt;&lt;span style="color: #741b47;"&gt;Wench With a Wrench&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;, Lea was follower number 5. I will admit I haven't been as loyal a reader as I should be for one of my followers, but after earning fame on CrazyKinux's site, she hardly needs MY readership.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Lani&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Ok, so this is actually my wife again. She set up another account for her RSS Reader, and followed me again. *blush* What can I say, she loves me!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Cartoonboy&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Despite being a filthy Amarr, some of the most enjoyable fiction in blogging has come to my various readers from &lt;/span&gt;&lt;a href="http://eveonline-aghostblog.blogspot.com/"&gt;&lt;span style="color: #741b47;"&gt;A Ghost Blog&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;, so I was naturally very excited to see Cartoonboy's grinning moniker on my blog. I will continue to be an avid fan of Mr NOXx, until of course we meet in-game.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;Die Slaver Scum!! ;)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Quivering Palm&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.planetriskshow.com/"&gt;&lt;span style="color: #741b47;"&gt;The Planet Risk Show&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;&amp;nbsp;blog has been a source of entertainment for me, and I'm sure for many of you too. I haven't had a chance to listen to the podcast, but I nod my head in deferential awe to anyone willing to go to that length for their&amp;nbsp;contribution to the community. Frankly, I don't think I could keep up the energy nearly as well. Kudos to you, and thanks for being Follower Number 8. (7 if you don't count Katt as being worth 2 people... I suppose it's possible I'm biased as to how awesome she is... Naww...)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #cc0000; font-size: large;"&gt;Arrhidaeus&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #3d85c6;"&gt;The most recent addition to The Midnight Sun followers, Arrhidaeus writes at &lt;/span&gt;&lt;a href="http://antiquityinspace.blogspot.com/"&gt;&lt;span style="color: #741b47;"&gt;Cogito Ergo Yarr&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt;&amp;nbsp;and inspired this post by giving me that warm, fuzzy feeling you get when you see your follower number bigger in the morning than it was when you went to bed. I checked out his blog, which wasn't one that had come across my reader before, and was very pleased. &lt;/span&gt;&lt;a href="http://antiquityinspace.blogspot.com/2010/03/back-with-style.html"&gt;&lt;span style="color: #741b47;"&gt;Bushkazi&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #3d85c6;"&gt; sounds like an awesome load of fun, and I might have to conn some corpies into playing a game of it out in 0.0.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;That's it, the complete role-call. It's not as fancy a list as is attached to say&amp;nbsp;CrazyKinux Musings, but it's MY list. As more folk (IF more folk) add themselves as followers here, I'll be sure to do regular thank-you's, because how can we call ourselves a blogging 'community' without the manners to acknowledge those people that give us such a high compliment.&lt;br /&gt;&lt;br /&gt;Fly Straight, and may my follower's ammo be laced with Dev-Hacks that own non-followers... Hmmm, a 'Making the Game' post in the making?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-8611870707164363293?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/8611870707164363293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/my-blog-following.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/8611870707164363293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/8611870707164363293'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/my-blog-following.html' title='My Blog Following'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-1898931966984069721</id><published>2010-03-12T12:32:00.000-08:00</published><updated>2010-03-12T15:56:46.739-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Ecliptic Rift'/><category scheme='http://www.blogger.com/atom/ns#' term='IC'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Fiction Friday'/><title type='text'>Friday Flash Fiction 10: “Should you be doing that?”</title><content type='html'>This week's entry into &lt;a href="http://rift.chromebits.net/tag/flash-fiction/"&gt;Ecliptic Rift's Friday Flash Fiction&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;br /&gt;&lt;br /&gt;----------------------------------------------------------&lt;br /&gt;&lt;br /&gt;The distinctive crackling sound that characterized communications funneled through communication drones, dropped&amp;nbsp;surreptitiously&amp;nbsp;through wormholes to connect W-Space to K-Space for corporation and private comms, was evident in KattraStarr's disapproving voice, "Should you be doing that?"&lt;br /&gt;&lt;br /&gt;As I threw the &lt;i&gt;Bam a Lam I&lt;/i&gt;, one of a matching set of ten Rifter's I had purchased and had my engineering crew fit out in preparation for some silly fun, into a keep-away orbit of a&amp;nbsp;pursuing&amp;nbsp;Amarrian assault frigate, toning down the microwarp-drive so that I didn't completely outrun the armor laden beast, I replied back, my own voice tinged with amusement and adrenaline. "How am I supposed to become a better pilot if I don't risk a few ships here and there. This fellow isn't going to catch me, and it keeps me from getting bored while I hope for a less lopsided&amp;nbsp;match up."&lt;br /&gt;&lt;br /&gt;Katt voiced her disapproval anyway, "You get blown up and it'll look bad on the alliance's reputation." She admonished me.&lt;br /&gt;&lt;br /&gt;"Bahh, a half-mil Rifter? I'll admit, when she gets blown up, and the speaker's stop blaring Black Betty, I'll be sad for a moment or two, but if anyone gets pissed off that I'm out training in a ship that costs less than what we can make in two volleys of rockets, they're gonna need to harden up." I pulsed the MWD again, throwing the Rifter into a lazy barrel roll as the persistent Amarr continued to burn towards me.&lt;br /&gt;&lt;br /&gt;Deciding to make a few safe points and dodge around a bit, I let the engine kick over into warp and left R3TRO behind, zipping around the system making bookmarks and otherwise amusing myself. Dropping back to his location every now and then just to get his hopes up.&lt;br /&gt;&lt;br /&gt;"Warning: Incoming target lock." Aura piped up.&lt;br /&gt;&lt;br /&gt;Glancing at the gate, and the Tempest battleship that was currently locking me from 150 km out, I grinned. "Amarr boy needed some Minmatar backup." I told Katt gleefully, kicking in the warpdrive again and zipping off to a nearby planet before the target lock could solidify.&lt;br /&gt;&lt;br /&gt;Weighing my options, I decided to buzz the other stargates just to see what was around before heading back to base and docking up. As my warp-drive disengaged, I whistled appreciatively at the standing gate-camp, whipped the rifter around, kicking in the MWD foolishly to distance from the spied interceptor, despite its range.&lt;br /&gt;&lt;br /&gt;"Well, new Tip of Experience to note in the journal, Katt." I voiced into my comms as my pod zipped safely away from my wreckage. "Don't turn on the MWD when fleeing a sniper gate-camp. Helps them lock you faster and makes the hit a LOT nastier, I've never seen my systems red-line that fast."&lt;br /&gt;&lt;br /&gt;"I wonder if the ammo they spent cost more than my Rifter?" I asked her, despite her disapproval, as I flew my pod past R3TRO, offering a 'good job' in Local as I exited 0.0 and dropped back into High-sec space.&lt;br /&gt;&lt;br /&gt;"Back to base. Still another 9 &lt;i&gt;Bam a Lam's&lt;/i&gt;&amp;nbsp;that need their wings shaken out."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-1898931966984069721?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/1898931966984069721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/friday-flash-fiction-10-should-you-be.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1898931966984069721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1898931966984069721'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/friday-flash-fiction-10-should-you-be.html' title='Friday Flash Fiction 10: “Should you be doing that?”'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-3566349977911622183</id><published>2010-03-11T12:30:00.001-08:00</published><updated>2010-03-11T12:33:13.144-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Making the Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Making The Game: Planetary Interaction In Wormhole Space</title><content type='html'>Unlike my usual '&lt;a href="http://minuitsoleil.blogspot.com/search/label/Making%20the%20Game"&gt;Making the Game&lt;/a&gt;' posts, this particular post centers less around an idea I had for making the game more interesting, and more around my growing suspicion that the new Tyrannis expansion is going to be applied only to K-Space in terms of Planetary Interaction.&lt;br /&gt;&lt;br /&gt;So I thought, 'well, maybe we should go over the positives and negatives of letting W-Space holders have access to Planetary Interaction'. Voila, a blog-post was born. Don't mind the squalling, newborns are cranky like that.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;&lt;b&gt;POSITIVES:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;- Consistency of realism.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;- More reason for people to explore.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;- More resources in riskier locations.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&lt;b&gt;NEGATIVES:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;- More profitability to W-Space habitation.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #cc0000;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Now, let's discuss these points in a little more detail, shall we?&lt;br /&gt;&lt;br /&gt;For the Positive team, we have &lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;Consistency of realism&lt;/span&gt;, which can be roughly explained by this question. How does it make sense that all W-Space planets and moons are completely devoid of profitable minerals? And people too? Did the sleepers strip-mine all the planets to build more of themselves and in-so-doing kill all the indigenous people? I could buy that, if there were planet-side ruins and the like, but if so, couldn't we import colonists and export archaeological finds? Maybe as a precursor to T3 Frigates? It's unrealistic and inconsistent to, in a sandbox environment, say 'you can do this stuff with planets and moons' and then say 'except the ones over there' without giving an explanation.&lt;br /&gt;&lt;br /&gt;Next we come to, &lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;More reason for people to explore&lt;/span&gt;, that's right, the shiny probing interface that was installed a few expansions ago? Doesn't that suggest you WANT people to explore, find W-Space, and go searching for fun and profit? Another resource in w-space means another reason for people to want to visit. It also ties in well with my next point...&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;More resources in riskier locations&lt;/span&gt;. The key point here is RISKIER. W-Space is more dangerous than 0.0 in a lot of ways, particularly if you're at a location that isn't either a) protected by a POS bubble, or b) requiring a full set of 4 scan-probes to location. In other words, paranoia at a Mag-site, needed. Paranoia at a combat site? Really needed. Paranoia floating above a planet? Down right necessary to even the faintest hope of survival. In 0.0, you could dock up when someone comes in system, in W-Space, you have to hope you spot them as they're warping to your planet, and hope you can get into warp before they arrive. Is anyone else snickering at your odds there?&lt;br /&gt;&lt;br /&gt;Since Risk vs Reward is what you're looking for, W-Space will have a good mix of risk to reward if PI does get implemented there. Sure, you're off the beaten path and someone has to scan down your hole to find you. But once they're in your system, you have no way of knowing if you're going to drop in on your planet safely, or if a handful of SB's are gonna decloak and fry you for your greedy ways.&lt;br /&gt;&lt;br /&gt;Add to all that my hope that they'll design the 'launch to space' system in such a way as to give a chance (however small) for theft of your hard-earned goods, and it just sounds like a better and better idea.&lt;br /&gt;&lt;br /&gt;For the Negatives team, I could only come up with one thing that really seemed logical to me. Call me biased, cos I probably am, but &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;More profitability to W-Space habitation&lt;/span&gt;&amp;nbsp;was all I could decide would hold CCP back. It's been stated that CCP didn't intend for W-Space to be colonized on a permanent basis, so maybe they won't want to give people even more reasons to want to stick around in W-Space.&lt;br /&gt;&lt;br /&gt;But that ship has already sailed, folks. W-Space is colonized in the majority of systems that open up connecting to &lt;i&gt;Our Slice of Heaven&lt;/i&gt;, and from what I hear, it's the same for most other colonists out there in the community. Trying to artificially coax people out with inconsistent, artificial schemes is a bit sad at best and detrimental at worst. People wouldn't do it if they weren't enjoying it, and the game you've designed is supposed to be a sandbox, and the first rule of the sandbox is that you don't kick down other people's castles just because you don't like their moat.&lt;br /&gt;&lt;br /&gt;Anyhow, if YOU have any ideas on a good &lt;span class="Apple-style-span" style="color: #3d85c6;"&gt;Positive&lt;/span&gt;&amp;nbsp;or &lt;span class="Apple-style-span" style="color: #cc0000;"&gt;Negative&lt;/span&gt;&amp;nbsp;on the 'PI in WH' argument, post it in the comments and lets chat. I'm sure there's plenty of arguments for both sides that I've missed!&lt;br /&gt;&lt;br /&gt;Fly Straight,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-3566349977911622183?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/3566349977911622183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/making-game-planetary-interaction-in.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3566349977911622183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3566349977911622183'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/making-game-planetary-interaction-in.html' title='Making The Game: Planetary Interaction In Wormhole Space'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6573760268981758827</id><published>2010-03-09T06:15:00.000-08:00</published><updated>2010-03-09T06:15:11.411-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Tip of Experience'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Honour, Humour and Piracy.</title><content type='html'>Not exactly the Holy Trinity, but it was pleasant the other day after getting jumped while closing an unscheduled Low-Sec hole, (details to follow) to find a set of Pirates with both Yarring skill (see details for a bit of an addenda to that..) a sense of humour, and enough honour to follow through on a ransom.&lt;br /&gt;&lt;br /&gt;We lost 2 ships and 1 pod to their gank, which included a Phobos. Fortunately for us, it took them too long to kill Leilani and her pod before moving onto Katt that by the time her Typhoon exploded, the Phobos pilot had run out of capacitor and lost his bubble, so Katt slipped away safely. Fortunately for me, I'd managed to get my cloak on before they jumped through the bubble, and despite some close calls, they didn't manage to close within 2k (&amp;lt;2.6k? Sure, but never less than 2k.. phew).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tip of Experience:&lt;/strong&gt; &lt;em&gt;Cap stability is not an optional item on a HIC.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Insurance covered Leilani's loss, but Katt being in the wrong ship cost us a few million, nothing hurtful though.&lt;br /&gt;&lt;br /&gt;Normally, this would quite upset us, as would the threat from the pirate gang to further harrange and bother us in &lt;em&gt;Our Slice of Heaven, &lt;/em&gt;they were asking for 50M, which isn't a tremendously unpleasant amount of money to pay, which just shows at least they weren't silly. Afterall, we could just hide out in our POS and unless they felt like sieging us while we called the reinforcements, they would have a very boring afternoon.&lt;br /&gt;&lt;br /&gt;So, to pay or not to pay? I was working (called away when they warped INTO the wormhole, of all the darned times to get someone at my door), and so Katt held the negotiations. Some of the highlights included the threat of seeing one of the pirates in a Leather Tutu, which surely evoked horror in his compatriots, who fair begged Katt to give them the money and save them from such a fate.&lt;br /&gt;&lt;br /&gt;They made Katt laugh, and that was worth 50M to us, so we paid them to go about their business, fully expecting them to stick around and cause trouble.&lt;br /&gt;&lt;br /&gt;Well, holy moly! They said their thank-yous and meandered out, assuring us several times of their lack of ill intent. Katt closed the wormhole up boldly, and was unmolested in the process.&lt;br /&gt;&lt;br /&gt;So, Pirates, if you're going to ask for a ransom, keep in mind that while you've just had your entertainment and blown someone's ship up, if you're trying to get paid, it helps to get the OTHER party, the gankee if you will, in a good mood! If they'd just threatened us, we'd have kept our money and onlined a few extra defenses at the POS, they'd have spent a very boring day in a wormhole hoping we'd come out, when we'd in actuality cleared the absolute last site in there just hours before their arrival on the scene.&lt;br /&gt;&lt;br /&gt;Their sense of humor netted them 50M, and I hope they have similar luck elsewhere.&lt;br /&gt;&lt;br /&gt;Well, I also hope the next group they jump on a wormhole is sitting there in a gank-squad and teaches them to leave W-Space holders alone.... But I never said I was consistent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6573760268981758827?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6573760268981758827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/honour-humour-and-piracy.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6573760268981758827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6573760268981758827'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/honour-humour-and-piracy.html' title='Honour, Humour and Piracy.'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-3665079296295584185</id><published>2010-03-06T14:38:00.000-08:00</published><updated>2010-03-06T14:38:48.628-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Speaking in Local... Part 2.</title><content type='html'>Last month I &lt;a href="http://minuitsoleil.blogspot.com/2010/02/speaking-in-local.html"&gt;told you all&lt;/a&gt; of my quandary regarding warning people in the local channel of our presence and ownership of &lt;em&gt;Our Slice of Heaven&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Not long ago, I had occaision to test the theory once more. Upon logging in for the early morning victuals (don't ask...) I was displeased to find a small gallente POS on the D-Scanner. For those of you that play WoW, (I know, I'm a sub-par EVE personage), you may remember a certain iconic phrase uttered by mechanical robots in Gnomeregan.&lt;br /&gt;&lt;br /&gt;That's pretty much what I was screaming inside my head, "WARNING, WARNING, INTRUDER ALERT! INTRUDER ALERT!!!".&lt;br /&gt;&lt;br /&gt;After I calmed down&amp;nbsp;a little and started scouting this new threat out, prepared to pester as many folk online and into combat ships as possible to drive these intruders out, I found the tower. Looking up the corporation from the ticker, I quickly looked up membership numbers.&lt;br /&gt;&lt;br /&gt;1.&lt;br /&gt;&lt;br /&gt;Ok, that's not so bad. Katt spotted a wreck, named after the pilot (tsk tsk) and I looked that guy up. He wasn't from the corporation of 1, but had a name eerily similar. Hmmm.&lt;br /&gt;&lt;br /&gt;Convo? No convo? Convo? No Convo?&lt;br /&gt;&lt;br /&gt;Here's the score-card for warnings in Local:&lt;br /&gt;&lt;br /&gt;Warnings Gratefully Received: 3&lt;br /&gt;Gankings: 1 &lt;br /&gt;&lt;br /&gt;Because 90% of you didn't go read my link *Sad panda* you will have to keep reading to know what that means.&lt;br /&gt;&lt;br /&gt;But, I'm not gonna make you wait long.&lt;br /&gt;&lt;br /&gt;Really.&lt;br /&gt;&lt;br /&gt;Ok, fine. He was really nice, and explained he was very new to Wormhole space and 'did I set up my POS too close to yours?'. I explained that typically speaking, in the same wormhole is considered too close, and normally explosions followed shortly after such a lapse in etiquette. He politely asked if he could move his stuff out of our space and I agreed.&lt;br /&gt;&lt;br /&gt;I and others watched him move out, and though none of us ever uncloaked, I kept relaying helpful tips on how he could improve his operations in WH space, in part to let him know he was being watched, and in part to be nice. Let me tell you, having only just recently trained up Bomb deployment, it was tempting to break cloak when, 30 km in front of me, and still 10km from the wormhole, his Hulk comes out of warp and starts slow-boating towards safety.&lt;br /&gt;&lt;br /&gt;Fortunately, I'm a nice guy. Phew for him, eh?!&lt;br /&gt;&lt;br /&gt;Fly Straight, but not into other people's territory!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-3665079296295584185?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/3665079296295584185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/speaking-in-local-part-2.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3665079296295584185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3665079296295584185'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/speaking-in-local-part-2.html' title='Speaking in Local... Part 2.'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-1286208527607618233</id><published>2010-03-01T09:50:00.000-08:00</published><updated>2010-03-01T09:50:15.085-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&apos;EVE-Online Wormholes&apos; Blog'/><category scheme='http://www.blogger.com/atom/ns#' term='PvE'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Time Demands in WH Space</title><content type='html'>Hey folks,&lt;br /&gt;&lt;br /&gt;Over at &lt;a href="http://eve-wormholes.blogspot.com/"&gt;EVE-Online Wormholes&lt;/a&gt;, &lt;a href="http://eve-wormholes.blogspot.com/2010/02/w-space-colonization-longevity.html"&gt;this post&lt;/a&gt; popped up and sparked my conversational side. I started to leave a nice rambling comment, when I realized it was going to be almost as long (or longer) than the original post!&lt;br /&gt;&lt;br /&gt;This calls for, BLOGGING MIN! *Plays cheesy super-hero music*&lt;br /&gt;&lt;br /&gt;Ok, now that I've got my inner dork out of the way for a bit, let's get down to brass tacks. Many different bloggers and W-Space occupants have recently decided to step back their operations in WH space, citing either the emptiness and inactivity of their bit of space, or the constant demands upon their time that managing W-Space requires.&lt;br /&gt;&lt;br /&gt;While Katt and I have run across both of these problems within &lt;em&gt;Our Slice of Heaven&lt;/em&gt;, we've come up with several methods of combatting the dread 'W-Space Mania' that has afflicted so many of our fellow capsuleers. And now this information can be yours for the price of just 49.99 ISK plus shipping and handling!&lt;br /&gt;&lt;br /&gt;Or, you could just read the blog...&lt;br /&gt;&lt;br /&gt;Let's set up some fancy looking (not) headings and break this issue down, shall we?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: large;"&gt;EEK, MY AGORAPHOBIA:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;"So much empty space... Nothing to do in it... Gahhh!!"&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Problem number 1, and by far the most common complaint I hear from the various WH inhabitants that I've spoken with or read the blogs of, is that they're too efficient, and everything is cleared, and now they've got nothing to do.&lt;br /&gt;&lt;br /&gt;While indeed this is a painful problem, and one that's difficult to amend, there's a key pair of words up above, 'too efficient'.&lt;br /&gt;&lt;br /&gt;That's right, you done shot yourself in the foot, boys!&lt;br /&gt;&lt;br /&gt;Wormhole signatures, while not completely reliant upon the number of signatures in system, DO take into account current 'activity' (via readings on how many untouched sites there are) when spawning new sites, particularly wormholes and combat anomalies. What this means is that, when you aren't getting enough sites, you need to do LESS.&lt;br /&gt;&lt;br /&gt;Freaky, I know. But when we left 5 combat sites and several signatures as 'seed', we would often&amp;nbsp;have upwards of 5 combat sites and 3 wormholes or other signatures spawning PER DAY in &lt;em&gt;Our Slice of Heaven&lt;/em&gt;. &lt;br /&gt;&lt;br /&gt;It takes a little coordinating to leave these sites alone amongst the various folk inhabiting your wormhole, but the net result can be a large increase to the profits your corporation can enjoy. Another big issue is defending all these resources from poachers. But really... You went to WH space to avoid PvP?... Seriously??&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;strong&gt;IM TOO TIRED TO THINK OF A WITTY TITLE:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;em&gt;"Zzzzzzzz... *Snort* Huh, What, yeah, I've got that Sleepless Upholder right where I want him.... Zzzz.."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Sometimes, Real Life (tm, pty, ltd), can be a real pain in the neck. Often it keeps us from playing as much EVE as we want (*gasp*) and even more often, it leaves us with only 'so much' time to spend on our hobby. When our WH's spawn rate is high enough, that can mean we don't have enough time to get all done that we want to.&lt;br /&gt;&lt;br /&gt;Also, EVE is a big game, sometimes we want to do something OTHER than pop the 3 wormholes that spawned in our hole this morning, before we go to work.&lt;br /&gt;&lt;br /&gt;Actually, I can pretty much guarantee we'd rather be doing almost anything than popping all those wormholes. It's boring as all get out.&lt;br /&gt;&lt;br /&gt;Anyhow, for whatever reason, the other main gripe going around at the moment is people getting sick of the amount of time they need to spend EVERY SINGLE DAY to keep their WH under control.&lt;br /&gt;&lt;br /&gt;You probably won't be surprised to learn that the solution to this problem is 'DO MORE'.&lt;br /&gt;&lt;br /&gt;Ok, maybe a few of you were shocked. But only if you're not paying attention. That's right, if you completely clear (or, just visit every site and let them despawn on their natural cooldown) your wormhole, you will get less site-spawning.&lt;br /&gt;&lt;br /&gt;By clearing your wormhole down to the static exit, and then popping that static exit and not scanning down the next one, you have effectively sealed off your wormhole. You're all alone, with no way in, and nothing to do.&lt;br /&gt;&lt;br /&gt;Log off at that point, and take a much-needed break. Sure, stuff will spawn, slowly, while you're gone, and there's always the possibility that a wormhole will open into yours, where it will be almost instantly disregarded by 99% of visitors as 'worthless'.&lt;br /&gt;&lt;br /&gt;IF by some chance you run into that last 1%, your tower should be online, armed, well defended, and with a fat bay full of Strontium. Odds are, most folk won't bother, and the few that will, would have bothered even if you were logged in.&lt;br /&gt;&lt;br /&gt;Using this method, you can log in every other day, or even less frequently. If you're a little worried about leaving it that long, open up &lt;a href="http://www.evemaps.dotlan.net/"&gt;http://www.evemaps.dotlan.net/&lt;/a&gt; and run a search for your J-Code, see how things are going. If you see a bunch of jumps, maybe log a character into the WH and peek about lazily to make sure the POS is still untouched.&lt;br /&gt;&lt;br /&gt;In closing, these methods have worked for Katt and I. We've been occupying Wormhole Space for over 6 months, and have no intentions of leaving any time soon.&lt;br /&gt;&lt;br /&gt;Fly Straight, whether you're agoraphobic or using toothpicks to hold up your eyelids, it's just darned easier than zig-zagging!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-1286208527607618233?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/1286208527607618233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/time-demands-in-wh-space.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1286208527607618233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1286208527607618233'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/03/time-demands-in-wh-space.html' title='Time Demands in WH Space'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-7472822580136175366</id><published>2010-02-23T12:08:00.000-08:00</published><updated>2010-03-12T11:52:21.176-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Tip of Experience'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Tech 3'/><title type='text'>Busy doing nothing...</title><content type='html'>EVE is one of those games. You know, the kind where you can sit at it, playing for hours on end, and not actually be 'doing' anything of major importance.&lt;br /&gt;&lt;br /&gt;Except it's all important.&lt;br /&gt;&lt;br /&gt;So, this morning when I logged in, I wasn't expecting much on scan probes. We had popped the last signature (a Ladar) the day before, and surely our spawn rate had dropped to next to nothing.&lt;br /&gt;&lt;br /&gt;So when I saw 6 signatures, all unscanned, I was a little surprised.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;Tip of Experience&lt;/u&gt;&lt;/strong&gt;: When scanning, organize your first set of results by scan strength, the higher your percentage, the more likely the signature you're aiming for is a wormhole. Gravs, Ladars, Radars, Mags, they're all harder to find, so if you start with the stuff that yields the best results, you'll usually scan down all the exits before you get to the good stuff. Reverse the process if you don't care about exits, obviously. ;)&lt;br /&gt;&lt;br /&gt;So, I wanted to find wormholes, so that Katt and Leilani could drive battleships through them and make them go away. With 6 signatures, I'm thinking at least 1 'extra' wormhole in addition to our static.&lt;br /&gt;&lt;br /&gt;First sig, static exit. Katt and Leilani get to work.&lt;br /&gt;&lt;br /&gt;Second sig, another wormhole, the &lt;em&gt;Tip of Experience&lt;/em&gt; up above proves itself worthwhile once more.&lt;br /&gt;&lt;br /&gt;Third sig, ANOTHER wormhole. Well crap, how irritating, Katt and Leilani are by this point bouncing around between the signatures like they're auditioning for a new game, "EVE: The Pinball".&lt;br /&gt;&lt;br /&gt;Fourth sig. You guessed it, folks, wormhole number 4. At this point I have 4 different calculators open and running on my secondary screen to keep track of mass allowances, and I'm starting to get a little confused as to which one matches up with which name. Fortunately, Katt is more practical than I, and named her bookmarks 'Wormhole 1' through 'Wormhole 4', so I just put calculator 1 at the top and staggered them downwards.&lt;br /&gt;&lt;br /&gt;Fifth sig, couldn't possibly be another wormhole, could it? Sure it could!! It's that kind of day! Fortunately, this one spawned sometime after we logged yesterday and was nearing closure all on it's lonesome.&lt;br /&gt;&lt;br /&gt;Sixth signature.... Nope, Ladar. Phew! At least we got something to do other than ping-pong between wormholes.&lt;br /&gt;&lt;br /&gt;In other news, far more exciting, in my opinion, we have started production, finally, of our T3 Subsystems, should have a batch in my hold for a trip to Jita or another big market, soon. Rather excited, to say the least.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-7472822580136175366?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/7472822580136175366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/busy-doing-nothing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/7472822580136175366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/7472822580136175366'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/busy-doing-nothing.html' title='Busy doing nothing...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-225251044155528688</id><published>2010-02-16T09:24:00.000-08:00</published><updated>2010-02-16T09:24:56.061-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='In Character'/><title type='text'>Little Fish in a Big School</title><content type='html'>Outside of the confines of her pod for a change, resting in&amp;nbsp;&lt;em&gt;Caeleste Ad Media Nox, &lt;/em&gt;their starbase within &lt;em&gt;Our Slice of Heaven, &lt;/em&gt;Minuit glanced across the sturdy metal table at her business partner and lover, KattraStarr. "You would have appreciated the awe of it, Katt."&lt;br /&gt;&lt;br /&gt;"Every time the order to align went out, I'd pulse the M.W.D. to break free of the pack, and when the system was clear, I'd set the camera drones to look back in my wake. Dozens of ships, from humble Rifters' struggling to keep up with the &lt;em&gt;Kitty Kitty&lt;/em&gt; to lumbering Megathron, edging closer to their assigned group. And in the middle of that armada, a fleet unto itself of freighters. Charon, Obelisk, you name it. They crawled up to speed, the webbing fleet limiting their maximum velocity to help them align to the next gate while their engines ramped up to seventy five percent to generate enough energy to engage their warp-drives."&lt;br /&gt;&lt;br /&gt;Minuit sat back, shaking her head and taking a swig of her beverage of choice, hot-chocolate, an expensive treat these days that was well worth every ISK in the billionaire's estimation. "It was long, and boring, no-one to cycle up the autocannon's on, but I think the freighter pilots probably prefer it that way." The capsuleer snickered.&lt;br /&gt;&lt;br /&gt;"My first time in a big fleet wasn't exactly what I had imagined it would be. But I got a few kinks out of my overview along the way to reduce strain on the sensor systems for when it's important, and it sure was an impressive sight."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-225251044155528688?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/225251044155528688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/little-fish-in-big-school.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/225251044155528688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/225251044155528688'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/little-fish-in-big-school.html' title='Little Fish in a Big School'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-625280995559961754</id><published>2010-02-16T08:34:00.000-08:00</published><updated>2010-02-16T08:34:12.517-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Opportunist'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Reverse Engineering'/><category scheme='http://www.blogger.com/atom/ns#' term='Eve: The Spreadsheet'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>Incoming!!</title><content type='html'>So, several interesting matters are on the horizon in EVE for me.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Logistics V is almost trained:&lt;/b&gt; &amp;nbsp;More than many other ships, Logistics ships seem to benefit incredibly from the final trained rank of their ship-specific skill. Add to that my recently awoken desire to one-day fly myself a &lt;a href="http://wiki.eveonline.com/wiki/Nidhoggur"&gt;Nidhoggur&lt;/a&gt;&amp;nbsp;and Logistics V for the Triage Module becomes a logical step to take. Big thanks to reader &lt;a href="http://eveopportunist.blogspot.com/"&gt;Logan Fyerite&lt;/a&gt; for sharing some of his PvP-minded Scimitar fittings. I'm a little worried about the lack of tank, but absolutely awed by the remote-transfer power that can be thrown out while remaining cap-stable and mobile.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;0.0 Action: &lt;/b&gt;The floodgates were released during &lt;a href="http://minuitsoleil.blogspot.com/2010/02/big-happenings-no-time-big-things-are.html"&gt;hades week&lt;/a&gt;&amp;nbsp;and &lt;a href="http://www.sodalitas-xx.net/"&gt;ORDR &lt;/a&gt;jumped their assets out of Syndicate and moved into their new home. With diplomatic standings worked out primarily by IT's CEO Avernus (again, for anyone new to The Midnight Sun, IT refers to the IT Ticker holding corp, Imperium Technologies, not -IT- the Alliance) assets were moved down and we entered Querious in .-A-. territory. Now that my work schedule is dialing back to normal I am pumped at the prospect of getting down there and joining in the good work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Loki Production: &lt;/b&gt;&lt;a href="http://minuitsoleil.blogspot.com/2010/01/eve-spreadsheet.html"&gt;EVE: The Spreadsheet&lt;/a&gt; has been consulted, updated and recreated, and the wheels of our Loki production line are back in motion! Minuit has trained the basic skills, but I'm finishing my Logistics project before I think about putting the time into flying one of these beauties efficiently.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Loki Flying: &lt;/b&gt;Obviously&amp;nbsp;intrinsically tied to the above point, I am scouring the web and making fits in true EFT Warrior style, but am not finding a lot of very impressive load-outs for this versatile ship. While it's great that I can fit the Loki to do poorly what any number of my specialized ships can do well, I want to find somewhere that the Loki excels compared to my current arsenal! Any thoughts, fittings or suggestions on that would be gratefully received.&lt;br /&gt;&lt;br /&gt;So, lots of interesting things in the future of EVE for me, and of course, plenty to do.&lt;br /&gt;&lt;br /&gt;Fly straight!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-625280995559961754?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/625280995559961754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/incoming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/625280995559961754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/625280995559961754'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/incoming.html' title='Incoming!!'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-5478338743692456195</id><published>2010-02-12T14:16:00.000-08:00</published><updated>2010-02-12T14:17:12.729-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Ecliptic Rift'/><category scheme='http://www.blogger.com/atom/ns#' term='Tech 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Fiction Friday'/><title type='text'>Friday Flash Fiction 6: Nebulae</title><content type='html'>My contribution towards &lt;a href="http://rift.chromebits.net/"&gt;Ecliptic Rift's&lt;/a&gt;&amp;nbsp;latest installment of the &lt;a href="http://rift.chromebits.net/2010/02/12/friday-flash-fiction-6-nebulae/"&gt;Friday Flash Fiction&lt;/a&gt; series.&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Ben Yelsni hunched his shoulders and gritted his teeth as he tried to ignore the fingernails on a chalkboard sound he was making with his nano-chisel against the sides of '&lt;i&gt;The Anti-Nebula&lt;/i&gt;', a Cyclone class Battlecruiser pressed into service as a mobile gas-harvesting plant for use in Wormhole space.&lt;br /&gt;&lt;br /&gt;"I don't know 'bout you, Rajek, but I didn't sign up on Min's crew to kill nebulae, and I certainly didn't sign up to clean the bloody left-behind vapors off the sides of her Battlecruiser just because the harvester is smart enough not to take the&amp;nbsp;unnecessary&amp;nbsp;compounds, but ain't smart enough to blow them other compounds away from the darned shielding." He complained to his companion, who was far more sanguinely directing the cleaning-drone that was polishing in the wake of Ben's chisel.&lt;br /&gt;&lt;br /&gt;The two were conversing inside the largely deserted ship maintenance array of the P2AS tower. Segregated from the rest of the crews by their loyalty to the Imperium Technologies pilot they signed on with, Ben and Rajek were often paired together aboard the myriad of ships in the Minmatar capsuleer's arsenal. They had served as the primary engineering crew on several iterations of the Rifter, &lt;i&gt;Bam A Lam I&lt;/i&gt; through &lt;i&gt;VI, &lt;/i&gt;aboard the slow and steady &lt;i&gt;Black Betty&lt;/i&gt;, hauling goods throughout New-Eden, and even once upon the Hurricane Class Battlecruiser &lt;i&gt;Rock You Like A...&lt;/i&gt;&amp;nbsp;but for some unknown reason, word had recently filtered down that Ben and Rajek were to be removed from the regular crew rotation and placed on 'special assignment'.&lt;br /&gt;&lt;br /&gt;Since that time, they'd served primarily upon &lt;i&gt;The Anti-Nebula&lt;/i&gt;, but had also been sent to work as part of the P2AS crew in charge of ship-salvage, upon the &lt;i&gt;Labrador&lt;/i&gt;&amp;nbsp;Retriever mining common minerals, and even station duty in the hybrid polymer reactor array.&lt;br /&gt;&lt;br /&gt;"I tell ya, we've had some hard times with the boss, but I don't know why she's singled us out for the crappiest and most boring jobs available out here in W-Space." Ben complained.&lt;br /&gt;&lt;br /&gt;Speaking slow, as was his want, Rajek replied in his obscure drawl, "Ain't nothin' ter worry 'bout, Ben. Ah'm hearin' rumors, an they might be what's true, ye ken? Them rumors sayin' tha boss be figurin' who she'll be hirin' on fer tha first Loki to churn out o' production out here. Says she's got some folk in mind an' want's ter make sure tha crew know what went into buildin' tha beasty, tha hours an' tha 'boring' crap, so they're of a mind ter keep 'er runnin' smooth an' sure. Ye ken?"&lt;br /&gt;&lt;br /&gt;"So, if ye wanna get yer hands on some o' that fine high-tech sleeper shizz, ye best be shuttin' yer mouth, lowerin' yer head, and diggin' that chisel a bit faster boyo. Ah'm catchin' up with this 'ere fancy polishin' rag, and ah'd hate ter 'ave ter ask tha boss ter get ye some 'elp." The Minmatar crewman smirked at his shell-shocked companion.&lt;br /&gt;&lt;br /&gt;Ben blinked, slowly translated the drawl into more intelligible language, grinned, and turned back to his task.&amp;nbsp;"Well heck yeah then, let's kill us some bloody nebulae!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-5478338743692456195?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/5478338743692456195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/friday-flash-fiction-6-nebulae.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5478338743692456195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5478338743692456195'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/friday-flash-fiction-6-nebulae.html' title='Friday Flash Fiction 6: Nebulae'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-2958868457423047668</id><published>2010-02-11T12:58:00.000-08:00</published><updated>2010-02-11T15:06:26.214-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>Speaking In Local...</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman';"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;As I'm sure you're all aware, Wormholes have a 'delayed' local. In actual fact, they're just missing a local entirely, you just have an 'optional local', there's no-one manning the wormhole to tell the populace who has just entered system, so as long as a Pilot keeps their mouth shut, no-one is the wiser.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well, except for the D-Scanner, and combat probes, both of which are likely being spammed every few seconds.&lt;br /&gt;&lt;br /&gt;And cloaked scouts on wormholes...&lt;br /&gt;&lt;br /&gt;You get the idea.&lt;br /&gt;&lt;br /&gt;Anyway, the lack of a local channel is both a curse and a blessing. For one thing, it makes you paranoid as heck. I know my &lt;a href="http://minuitsoleil.blogspot.com/2010/01/adventure-continues.html"&gt;brief visit&lt;/a&gt; out to Syndicate was made incredibly relaxing by the presence of a Local channel. I listened on comms one day as people talked about checking local every few minutes and was agog. Seriously, checking every few minutes? If I had Local all the time, it'd be stretched as tall as it could go, and the moment my screen made a flicker in a way I wasn't expecting I'd be ramping up to speed and gone.&lt;br /&gt;&lt;br /&gt;On the other hand, having a Local channel means the guy who drops in knows who you are, how old you are, and what mates you have with you. Intel cuts both ways.&lt;br /&gt;&lt;br /&gt;So, when is it a good idea, in a Wormhole, to break the comms' silence and give out the intel that you're around? We've had good luck and bad with making our presence known to trespassers and passers through, and I'm torn as to which is the correct choice.&lt;br /&gt;&lt;br /&gt;Just yesterday, a pilot (Boshack) who was passing through spoke up in local, requesting permission to pass through our space. Since I don't go out of my way to be a jerk to people who are nice to me first, I spoke up in reply, letting him know he could pass through, but that all entry points (including the one to his Wormhole) were at critical destabilization, so he should keep the ships nice and small.&lt;br /&gt;&lt;br /&gt;Boshack acknowledged the reply, and upon exiting the system, thanked us for our consideration and convoed me for some general chatter about what we enjoyed out in W-Space.&lt;br /&gt;&lt;br /&gt;Just this morning, I gave a 45 second warning of wormhole collapse to intruders from null sec, and upon returning to our space, surprisingly without the complete destruction of the wormhole (had enough left for them to get half their gang back through) discovered a present waiting. Katt managed to get away while they primaried my disposable battleship and tore me up, jammed all the while by their Rook pilot (I totally need to get an ECM ship).&lt;br /&gt;&lt;br /&gt;So you can see why I'm of mixed thoughts. I've given the 45 second warning before and watched from the safety of cloak as the interlopers warped back to their territory and waved their thanks for the warning in Local, and I've been ganked.&lt;br /&gt;&lt;br /&gt;Which is the right choice?&lt;br /&gt;&lt;br /&gt;Right now, here's the scoreboard:&lt;br /&gt;Warnings Gratefully Received: 2&lt;br /&gt;Gankings: 1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-2958868457423047668?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/2958868457423047668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/speaking-in-local.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2958868457423047668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2958868457423047668'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/speaking-in-local.html' title='Speaking In Local...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-8079665081338921965</id><published>2010-02-09T12:34:00.000-08:00</published><updated>2010-02-09T12:37:02.060-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='PvE'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Combat Reports'/><title type='text'>A 'warm' welcome home.</title><content type='html'>Yesterday was day 1 of freedom. My 'hades week' in the Work Pod was over with, and I was freed from the confinement of my 9x9 office cell, allowed to roam the world, or, more truthfully, fasten my buttocks to the stability ball that I call a chair and let myself roam through New Eden.&lt;br /&gt;&lt;br /&gt;Day 1 didn't go so hot.&lt;br /&gt;&lt;br /&gt;Katt and I decided to try clearing an entire magnetometric site in Our Slice of Heaven. We've cleared the first two waves and looted the relics on a regular basis for the past months, but we've never been willing to tempt fate and face the 3 Sleepless Upholders that come at the end of a typical C3 Mag site. With some friends helping out, we figured we could give it a go.&lt;br /&gt;&lt;br /&gt;Wave 1, cakewalk. Bring in the Analyzer ship to take care of the relics before we push on, take those back, store safely and come on back in combat ships.&lt;br /&gt;&lt;br /&gt;Wave 2, cakewalk. Turn on our tanks, smiling happily at our full capacitors as we ready the remote rep.&lt;br /&gt;&lt;br /&gt;Wave 3, manageable. 2 Battleships, not really that big a deal, we were handling it fine and starting to get into a groove when it happened. Onyx and Tengu drop out of warp on top of us, and the bubble goes up.&lt;br /&gt;&lt;br /&gt;"Oh crap."&lt;br /&gt;&lt;br /&gt;Then the Rokh, Drake and Drake arrive inside the edge of the warp bubble.&lt;br /&gt;&lt;br /&gt;"Double crap."&lt;br /&gt;&lt;br /&gt;In what must have been a relatively swift and skilled use of combat scanner probes, our ships were reduced from 'hey, we got this!' to imminent death. I scattered for one edge, trying to draw them off while Katt and our corpmates headed the other direction. They seemed intent on destroying her Typhoon, but given that, even at 20km out, my Scimitar's 4 Medium Shield Transporter's were well within range, they weren't having a great time with that.&lt;br /&gt;&lt;br /&gt;Their own tanks held up under massed drone-fire without much of a scratch, our ships being outfit for the long-haul of PvE combat, not for burst dps.&lt;br /&gt;&lt;br /&gt;They switched targets and came after my Scimitar, but once they had a standard point on me, their Onyx paced the battleships to destroy any hopes of escape. As it was, webbing kept me from getting to the edge before my shields finally (after more than a minute of fire) &lt;a href="http://imptech.org/kb/?a=kill_detail&amp;amp;kll_id=7140"&gt;crumbled&lt;/a&gt;. As expected, my pod was sure to follow.&lt;br /&gt;&lt;br /&gt;This process was repeated, minus my shield transporting, upon all 3 of the others. I don't have KB links, as P2AS doesn't have a Killboard at this time.&lt;br /&gt;&lt;br /&gt;So, what to do when 4 of you are stuck out in Empire? Run for the entrance!&lt;br /&gt;&lt;br /&gt;It was closed.&lt;br /&gt;&lt;br /&gt;Fortunately, we had other corpmates who had not been deployed and destroyed&amp;nbsp;in the battle of Magnetometric pass. New entrance found.&lt;br /&gt;&lt;br /&gt;11 Jumps of low-sec.&lt;br /&gt;&lt;br /&gt;Sigh.&lt;br /&gt;&lt;br /&gt;Noob-ship fleet action! We made it back without incident, hopped in new ships and converged upon the Wormhole that had permitted the Brotherhood of Starbridge to invade our territory. While we were gone, they had gone to work running every last one of our unfinished sites. Part-way through the wormhole collapsing process, they converged on the wormhole themselves, collapsing it with Leilani on the wrong side, less than 2km from another of their ships.&lt;br /&gt;&lt;br /&gt;You guessed it, second BS loss of the day for the alt.&lt;br /&gt;&lt;br /&gt;Got the pod 'out' and warped around their system for a while, chatting at their english-speaking comrades, giving them props for their very well executed gank. Eventually I self-destructed and ran my way back into the hole through the previously scanned entrance.&lt;br /&gt;&lt;br /&gt;Meanwhile, we had the Tengu (Cov-ops fit), Rokh, and a Heron sitting inside our wormhole. Katt started collapsing the entrance to at least limit their stay, and they camped her outside. She managed to just narrowly escape their clutches and cloak-up in the low-sec system and we outwaited them, Minuit sitting off the gate in a Stealth Bomber, eating popcorn while I watched them hope she would be dumb enough to jump back into their grasp.&lt;br /&gt;&lt;br /&gt;We proved to be the more patient group, and when they left, with a parting shot of 'bu))' that I'm not sure I understand, but took to be a sign of great frustration and sadness, we finished collapsing the wormhole and replacing our losses.&lt;br /&gt;&lt;br /&gt;All in all, a very expensive day for Katt and I, and P2AS, but, we later went out on a loot-selling run, and recouped pretty much the entire cost of the days adventure, and a months fuel.&lt;br /&gt;&lt;br /&gt;Could be worse.&lt;br /&gt;&lt;br /&gt;Fly straight,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-8079665081338921965?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/8079665081338921965/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/warm-welcome-home.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/8079665081338921965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/8079665081338921965'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/warm-welcome-home.html' title='A &apos;warm&apos; welcome home.'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-4297017905486021911</id><published>2010-02-05T13:55:00.000-08:00</published><updated>2010-02-05T14:04:13.912-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Theoretical Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Fleet Warfare'/><title type='text'>Theoretical Combat: Passive Targeter I</title><content type='html'>Welcome to the first installment of a new section on my blog. Theoretical Combat. Basically it is what it sounds like, different theories regarding possible combats, load-outs, modules, etc. It's theories because often it will be about stuff I've not personally experienced, which will make any feedback you might have all the more valuable to me!&lt;br /&gt;&lt;br /&gt;Today I'm pondering the &lt;a href="http://wiki.eveonline.com/wiki/Passive_Targeter_I"&gt;Passive Targeter I&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've not seen these in general use in any PvP ships, and by and large I can see why. If you're flying out in 0.0, your standings determine who is targeting you. If you see a Red, or even a Neutral, you assume they're about to attack you and you act accordingly.&lt;br /&gt;&lt;br /&gt;So, clearly this relegates the Passive Targeter to noobs and high-sec gankers, right?&lt;br /&gt;&lt;br /&gt;I don't think it should... What if, you were fitting a Ship-of-the-Line (defined in EVE, typically, as a sniper battleship, often with Remote repairing ability) and you sacrificed a little of your range for passive targeting? If you were the only one in the fleet doing it, a complete waste. But what if your entire fleet of BS's were similarly outfit?&lt;br /&gt;&lt;br /&gt;Cons:&lt;br /&gt;- One less slot. You have to sacrifice SOMETHING in order to fit the Passive Targeter. Whether that's range, tank or other, something has to go.&lt;br /&gt;&lt;br /&gt;Pros:&lt;br /&gt;- No warning prior to damage. That's right, rather than warning the top-5 targets of their possibility of becoming primary (and as such, giving Logistics the top 5 people that need to be ready to be repaired) your fleet would give no warning prior to the execution of it's first Alpha.&lt;br /&gt;- Viability of Missile Damage. An odd one, but a wing of Ravens, separate from the main fleet and with their own target-caller could utilize Passive Targeters to avoid preemptive warping by their target. Sure, that volley of missiles is coming towards you, but also towards your 9 closest buddies, if you want to ALL warp out to avoid it, I don't think your&amp;nbsp;opposing&amp;nbsp;fleet will cry in their cheerios.&lt;br /&gt;&lt;br /&gt;What do YOU think? Do Passive Targeting Arrays have a place on Ships-of-the-Line?&lt;br /&gt;&lt;br /&gt;Do they have a place somewhere else entirely?&lt;br /&gt;&lt;br /&gt;Fly Straight, but keep an eye out, you never know when someone is targeting you...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-4297017905486021911?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/4297017905486021911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/theoretical-combat-passive-targeter-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4297017905486021911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4297017905486021911'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/theoretical-combat-passive-targeter-i.html' title='Theoretical Combat: Passive Targeter I'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-3493285825032196629</id><published>2010-02-05T12:49:00.000-08:00</published><updated>2010-02-05T12:52:52.260-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='In Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Ecliptic Rift'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash Fiction Friday'/><title type='text'>Flash Fiction: Sensor Boosters</title><content type='html'>&lt;a href="http://rift.chromebits.net/2010/02/05/friday-flash-fiction-5-sensor-boosters/"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Ecliptic Rift's Flash Fiction Friday 5&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;&lt;span id="goog_1265402092924"&gt;&lt;/span&gt;&lt;span id="goog_1265402092925"&gt;&lt;/span&gt;Grinding her teeth in irritation, Minuit manually reactivated the safety protocols that kept her 200mm autocannons, warp disruptor and web scrambler from melting themselves into so much slag as she watched the Crow's warp-drive kick in and propel the enemy pilot out of range. She apologized profusely to the friendly pilot who had received her incoming fire due to an &lt;a href="http://minuitsoleil.blogspot.com/2010/01/adventure-continues.html"&gt;overview malfunction&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;"There's no other skill-book I can implant to speed up locking time, is there?" She asked over comms, to the snickering replies of her squad-mates.&lt;br /&gt;&lt;br /&gt;"That's it, '&lt;i&gt;The Dirk&lt;/i&gt;' is getting a sensor booster."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-3493285825032196629?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/3493285825032196629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/flash-fiction-sensor-boosters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3493285825032196629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3493285825032196629'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/flash-fiction-sensor-boosters.html' title='Flash Fiction: Sensor Boosters'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-5911853702509376603</id><published>2010-02-02T22:27:00.001-08:00</published><updated>2010-02-05T17:26:28.715-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ORDR'/><category scheme='http://www.blogger.com/atom/ns#' term='Real Life'/><title type='text'>Big Happenings, No Time</title><content type='html'>Big things are happening in ORDR, most of which I'm not yet well informed about enough to give great detail on, and the remainder of which is not yet available intel for the public.&lt;br /&gt;&lt;br /&gt;Unfortunately, I have no time to capitalize on these changes, gather the intel I want, or blog about the goings on! (I have been accused of being an information ho, and it's not inaccurate...)&lt;br /&gt;&lt;br /&gt;Real Life, tm. pty. ltd. has reared its ugly head in the form of medical leave for a coworker, increasing my work schedule from 4days a week, 50% from home, to 7days a week, with no increase to my work-at-home time.&lt;br /&gt;&lt;br /&gt;So keep an eye on this space, and I'll be bothering you with excessive posting soon!&lt;br /&gt;&lt;br /&gt;Fly straight!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-5911853702509376603?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/5911853702509376603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/big-happenings-no-time-big-things-are.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5911853702509376603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5911853702509376603'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/02/big-happenings-no-time-big-things-are.html' title='Big Happenings, No Time'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6721058884113405277</id><published>2010-01-28T12:02:00.000-08:00</published><updated>2010-01-28T12:02:17.527-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Nub Moments'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>The Adventure Continues...</title><content type='html'>&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;As promised, here's the remainder of the story.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Leilani was stuck in W-Space. Fortunately, we'd taken the precaution of fitting her ship, not one we usually used for wormhole popping, with a scan-probe launcher and a prototype cloaking device. Any time you're leaving your wormhole for anything but known space, a core-probe launcher is not a luxury item, but a&amp;nbsp;necessity. The prototype cloaking device isn't technically a 'necessity' but if you don't fit one, then while you're scanning things down you have to also manage long warps between safe-points so that you never stop moving.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Having both those items, I warped off into space, created a safe-point, dropped probes at a planet, warped back to my safe-spot and hunkered down in cloak for some scanning.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;I hate scanning down other people's wormholes that I'm not going to do anything with.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Seriously, it's kind of depressing to see dozens of signatures and know that all you want is a bloody exit to K-Space.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Some time later, I found the only exits in system were to other wormholes. Great. 1 Class 4+, 1 Class 3. Statistically, the lower the class of the wormhole, the greater its chance of a good exit. Class 3 it is.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;I popped through, and held cloak as someone flew past me in a Viator.... Yeah, honest to gosh.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Then I got to start scanning again. Sigh.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;The rest of the process was fairly uneventful, scan, scan, scan some more, find an exit to low-sec, pop through to see if it's worth it, do a happy-dance. Right next door to high-sec, no-one in system, and the high-sec system in question is my Empire home-base. You really can't get much better service than that. Especially not when Our Slice of Heaven has a destabilized wormhole not 8 jumps away, with hours left on it's timer.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Leilani's adventure was far less impressive and exciting than Minuit's, but it was more stressful, by and large because I almost never have both of my characters out of the hole at the same time and fate had forced it upon me. The other folk in our wormhole took care of matters beautifully, of course, led by Kattra in destabilizing the remaining holes, and soon enough everyone was back where they belonged.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;That night, given my earlier 'success', I decided it was time to install Minuit's Jump-Clone out in ORDR's portion of 0.0. This blog-post needed something a bit more exciting than scanning,&amp;nbsp;after all!&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Picking up my interceptor, The Dirk, I shot off like a rocket into the black, 4700mps is a beautiful thing, and I enjoyed every minute of my 16 jumps through low and null sec space. I had been hearing the horror stories of my fellow pilots throughout the week previous about gate-camps and bubbles and the like, so I was fully intent upon my navigation, warping to celestials to avoid Stargate-to-Stargate&amp;nbsp;drag bubbles, scanning in a tight radius or angle to check for people just off grid, or waiting at the end of a long warp.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Not a soul. That's right, I didn't see a single neutral or hostile target the entire way down. I'll admit I was a little disappointed, I docked up, set my medical clone for future use and went to check out our constellation and set up some safe-spots, insta-warps and off-grid locations for various tasks. I discovered that, yes, I can outrun the local rat population without too many worries, and that it was downright RELAXING out here in 0.0.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;That's right, 0.0 is relaxing compared to WH space. Every time I clicked my D-Scan out in 0.0, I snickered to myself at the habit, because a glance at local showed everything was clear.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;In case you didn't catch it&amp;nbsp;&lt;a href="http://minuitsoleil.blogspot.com/2010/01/big-changes.html"&gt;previously&lt;/a&gt;, ORDR is settling Syndicate space for the moment. We're excited about the incoming goon targets just like the rest of Syndicate, but we're not actually planning on sticking around in NPC space forever. REAL 0.0 is just too tempting. IT itself (the corp, not BoB) has had a long history in 0.0 space, and the old-timers want to get back to their roots, while the young-bloods like myself just want to see what all the fuss is about. We're currently&amp;nbsp;&lt;a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadID=1258698"&gt;looking for some partners&lt;/a&gt;&amp;nbsp;in this grand endeavor.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;So, Syndicate space has its own unique challenges, like the ability for all and sundry to dock up at 'our' stations.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;We discourage this practice wherever possible, and during my brief stay yesterday I managed to join in the hunt for an interceptor. Never an easy task. We had him on the run in our home-system, so I ducked next door to sit on gate, MWD burning, point, scram, ewar, all overheated and primed for a target.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Unfortunately, when the interceptor, predictably, jumped through to me, so did one of our other pilots, and my time in WH space showed. I was on the wrong overview tab.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;That's right, I locked the heck out of my pal, and pinned him down like nobodies business, while the interceptor ran like he had 5 pilots on his tail.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Oh, that's right, he did.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Once he reached the edges of our borders, we let it go and drew back into our territory. I apologized profusely to my fellow pilot, and gang, and reset my overview settings, adjusting my PvP and a few other tabs settings while I was at it to clean the overview up a bit.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;So, to summarize; 0.0 seems like a very relaxing place to be, with the edge of excitement looming on the horizon. I'm looking forward to getting more time out there.&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Fly straight, and keep your E-War on the enemy!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6721058884113405277?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6721058884113405277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/adventure-continues.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6721058884113405277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6721058884113405277'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/adventure-continues.html' title='The Adventure Continues...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-639561224048962082</id><published>2010-01-27T10:27:00.000-08:00</published><updated>2010-02-09T12:37:45.710-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Combat Reports'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>An Unintentional Adventure</title><content type='html'>So this morning has been a little crazy in Our Slice of Heaven.&lt;br /&gt;&lt;br /&gt;Katt and I logged in, frowning grimly when we realized someone had come into our wormhole. (For those of you who don't live in WH space, you may not know that WH systems do not 'load' onto the server unless someone is inside. Therefore, if you log in W-Space you'll get a 'this system is still loading, please try again soon' message if you're the first person after downtime to try and enter).&lt;br /&gt;&lt;br /&gt;We immediately hopped into our battleships and scanners, calling on additional ships to ensure a nice smooth popping of the offending wormholes.&lt;br /&gt;&lt;br /&gt;I found the problem. Our usual exit was still weak and in place, as expected, but we had another opening into 0.0 and someone had obviously poked their nose in.&lt;br /&gt;&lt;br /&gt;So we started the not-so-exciting process of weakening the wormhole. Our calculations were running smooth, until I stepped through for the last jump.&lt;br /&gt;&lt;br /&gt;The sucking sound that a wormhole makes when it collapses around you is usually a bit exhilerating. When it drops you in Q0OH-V, the butt end of no-where, 30-odd jumps from Empire, in a Typhoon sporting 7 reinforced steel 1600mm's, it's not really all that awesome.&lt;br /&gt;&lt;br /&gt;Nope, really not.&lt;br /&gt;&lt;br /&gt;So hey, what the heck, I buy these things knowing they're likely to end up on the wrong end of a blaster eventually, I set destination for Keberz and start warping.&lt;br /&gt;&lt;br /&gt;20 or so rather boring jumps go by, and I'm starting to wonder if I have a chance of ACTUALLY making it out alive... Nawww....&lt;br /&gt;&lt;br /&gt;So I arrive at the gate into GE-8JV to see a Crusader and another sitting on gate. My odds of survival plumet, but I warp through immediately on landing, hoping that the Crusader pilot is a little slow. When my systems come back online in GE, I see a Stiletto. "Ok, I'm toast."&lt;br /&gt;&lt;br /&gt;I'm locked up faster than a dog with rabies. I let loose the local message I had prepared 8 or 9 systems earlier, explaining that I was just trying to make it back to Empire, and 'gank if you must, but I'd LOVE a free pass *hopeful smile*'.&lt;br /&gt;&lt;br /&gt;I was informed that I could get back to Empire really fast if I warped to the local station.&lt;br /&gt;&lt;br /&gt;I played around with my drones a bit while they chewed on my shield-tank. Drove off the nemesis that was torping me and bombing my poor drones. I DID forget to use the 3 guns on my ship, cos I was pretty certain of my demise and having a nice chat with the boys who were doing the demising.&lt;br /&gt;&lt;br /&gt;They got through shields and I thanked em for a good fight and asked their corps, offering a mention on my Blog for their hard work... The 7 x&amp;nbsp;1600mm plates &lt;a href="http://imptech.org/kb/?a=kill_detail&amp;amp;kll_id=7101"&gt;held out longer than I thought they would&lt;/a&gt;, under the circumstances. I warped my pod out before the two interceptors could catch it, told em all to 'Fly Straight' and continued on my merry way.&lt;br /&gt;&lt;br /&gt;I don't think they tried to follow, though I kept my warping as fast as I could to avoid any hassles. I ducked to a planet to avoid the drag bubbles on the Keberz gate and slipped back into High-Sec, kissing space-dust and thinking about what a journey it had been.&lt;br /&gt;&lt;br /&gt;Little did I know that adventure number 2 was about to start...&lt;br /&gt;&lt;br /&gt;Another wormhole popped up, and in the process of damaging it, our alt, Leilani, got stuck in a Class 4 Wormhole... *sigh*&lt;br /&gt;&lt;br /&gt;But you can read about that tomorrow...&lt;br /&gt;&lt;br /&gt;Fly Straight!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-639561224048962082?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/639561224048962082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/unintentional-adventure.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/639561224048962082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/639561224048962082'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/unintentional-adventure.html' title='An Unintentional Adventure'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-661584584521225924</id><published>2010-01-25T12:11:00.000-08:00</published><updated>2010-02-05T07:35:17.162-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Blog Banter'/><title type='text'>EVE Blog Banter: Special Edition - Why We Love EVE</title><content type='html'>&lt;span style="font-size: large;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;Why They Hate EVE Online&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: x-small;"&gt;Welcome to this special installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by myself, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to me. Check out other EVE Blog Banter articles at the bottom of this post! &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;The Contest &lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;Write an article letting us know why you love this game so much and get a chance to win one of these 10 amazing prizes courtesy of CCP Games!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•1st Place: $100 in EVE Store merchandise&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•2nd Place: $50 in EVE Store merchandise&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;•3rd and 4th Place: $25 in EVE Store merchandise each&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•5th through 10th Place: a 14-day EVE time pass each &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;The Prizes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;$200 in EVE Online Store merchandise and six 2-week EVE time codes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;The Rules&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;I'll be judging your articles based on their quality, structure, approach, originality. Other criteria are as follows:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•Contest is open from now until Sunday January 31st 11:59 PM EDT, 2010&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•Submit your article (title and URL) in the comments below, before the contest expires. I will be using the date and time of your comment as the time stamp for the contest.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•No offensive or racist language will be allowed.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•You will need to link back to this post in your article introduction, as in typical EVE Blog Banter fashion.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;•The winners will be announced on February 5th, 2010.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;It takes so much time to get anything done right.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;The game is so complicated.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;There's no 'best ship' to learn to fly.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;People can kill them wherever they go and if they do they lose all their stuff.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;They can't possibly ever learn all the skills&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;It costs heaps of ISK to play the game for free.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;There's nothing telling them what to do next.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;The Universe is too big, they can't find anyone they know.&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;Why We Love EVE Online&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;1. This is not your casual throw-away-a-few-minutes MMO. This is an MMO you can breath, eat and sleep, and wake up in the morning without regrets. (Except for that one time with the Rapier....) &lt;br /&gt;&lt;br /&gt;You can spend hours planning out your next steps, whether it be researching your manufacturing to make sure you make the most money or playing the EFT Warrior to ensure your next fight has the best chance of victory. This is an MMO you can IMMERSE yourself into, as opposed to a video game that sucks up a few minutes here and there and eventually leaves you bored.&lt;br /&gt;&lt;br /&gt;2. As I may have mentioned before, studying the component charts and pricing out T3 production is a great example of how EVE is complicated. That very complexity means that I'm constantly learning something new in this game. Every day I log in, it seems, I find something I didn't know the day before. I have yet to encounter a pilot of any worth who has said they 'know it all' in EVE, and, in fact, have taught 'new' things to some 6-year Veterans. The day I know everything about EVE is the day I stop paying my accounts. &lt;br /&gt;&lt;br /&gt;3. EVERY ship is a 'best ship' for something! From the humble Rifter, King of T1 Frigate Tackles, to the mightiest of Titans, every ship has it's strengths and its weaknesses. On top of that, the options that EVE allows you mean that YOUR Rifter doesn't have to be like everyone else's Rifter. The diversity of ships and roles and options means that every ship is a surprise and a delight. &lt;br /&gt;I will never see a 'Best in Slot' list for an EVE Ship that doesn't have comments on it saying 'That's not BiS, this is!&lt;br /&gt;&lt;br /&gt;4. Anywhere I go, I have to watch my back. &lt;br /&gt;&lt;br /&gt;There is no 'non-agression city' where we all mingle with no consequences for our actions or words. There is no 'safe zone' where we can make our money without the constant possibility, however remote, of someone making us pay for our smacktalk the other night. CCP covers the griefers so that we don't have to deal with anything out of line, but they leave free reign for us to suffer our consequences, whether it's a consequence of our own actions, or a consequence of not being vigilant enough against others' choices. No holds barred in this game.&lt;br /&gt;&lt;br /&gt;When I lose my ship, I LOSE my ship, and so does the other guy. PvP is not some mindless activity to kill time, it's something that gets your blood rushing and your hands shaking as you pit yourself against the other guy, who might be a friend tomorrow, or a deadly enemy 6 years from now.&lt;br /&gt;&lt;br /&gt;5. I'll never have EVERY skill, and neither will anyone else. That seems like the most persistant of the 'oh but this sucks' of the EVE complaints above, but you know what, it's one of the BEST things about the game. &lt;br /&gt;&lt;br /&gt;Do I want to 'hit level cap' and have nothing left to strive for? Heck no. On EVE I will always have another ship, another project, another support skill that I want to train up, and I'll never have enough time to do it, but each one will eventually fall before my implants and learning skills and I will exult and do my little dance, and start on the next one!&lt;br /&gt;&lt;br /&gt;6. I CAN PLAY THIS GAME FOR FREE. Holy crap, how many quality MMO's out there can you imagine would offer you the chance to play the game for in-game currency? You think Blizzard is ever going to adopt that feature? HAH! So quit whining that it's expensive and you can't do it until you've got some experience under your belt and make it happen.&lt;br /&gt;&lt;br /&gt;7. There's no-one telling me what to do. I can become a horrible Pirate, a frontier-settler, an explorer, a mercenary, a trader, a scammer, or anything else. The sandbox is open kids, and we can go play wherever we want in it, and build whatever kind of castle we feel like&lt;br /&gt;&lt;br /&gt;8. There's only 1 'Universe'. Try finding your friends in WoW if they're on a different server, which is likely, given how many of them there are. The stories of what happens in one area of the game are things that can affect the markets where I am at, and ALL the stories pertain to the universe that I'm playing in. I read the Blogs of my fellow pilots and know that I could easily run into them one day or another, because they're all on 'my server'.&lt;br /&gt;&lt;br /&gt;We love EVE Online, for all the reasons that people who don't get it, hate it. That's what makes EVE one of the few MMO's that continues to grow in popularity after its release, because it isn't like its competitors. The many things that attract us to EVE are things that we literally CANNOT get elsewhere.&lt;br /&gt;&lt;br /&gt;Fly Straight, pilots, there's more to see and do.&lt;br /&gt;&lt;br /&gt;Some other posts on this banter:&lt;br /&gt;Manasi ~ &lt;/span&gt;&lt;a href="http://manasi.eveplayer.net/?p=1226"&gt;&lt;span style="font-size: small;"&gt;http://manasi.eveplayer.net/?p=1226&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt; &lt;br /&gt;Astral Dominix ~ &lt;/span&gt;&lt;a href="http://eve-trial-by-fire.blogspot.com/"&gt;&lt;span style="font-size: small;"&gt;http://eve-trial-by-fire.blogspot.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt; &lt;br /&gt;Mail Lite ~ &lt;/span&gt;&lt;a href="http://thebeginningsofpiracy.blogspot.com/2010/01/eve-blog-banter-special-edition-why-we.html"&gt;&lt;span style="font-size: small;"&gt;http://thebeginningsofpiracy.blogspot.com/2010/01/eve-blog-banter-special-edition-why-we.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt; &lt;br /&gt;Jager Da ~ &lt;/span&gt;&lt;a href="http://www.jagerda.com/why-i-love-eve/"&gt;&lt;span style="font-size: small;"&gt;http://www.jagerda.com/why-i-love-eve/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt; &lt;br /&gt;Logan Fyreite ~ &lt;/span&gt;&lt;a href="http://eveopportunist.blogspot.com/2010/01/oh-opportunity-is-there-anything-so.html"&gt;&lt;span style="font-size: small;"&gt;http://eveopportunist.blogspot.com/2010/01/oh-opportunity-is-there-anything-so.html&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Sered Woollahra ~ &lt;/span&gt;&lt;a href="http://sered-sl.blogspot.com/2010/01/eve-online-whats-appeal.html"&gt;&lt;span style="font-size: small;"&gt;http://sered-sl.blogspot.com/2010/01/eve-online-whats-appeal.html&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt; &lt;br /&gt;Mithrandir Stormcrow ~ &lt;/span&gt;&lt;a href="http://thelathspell.wordpress.com/2010/01/25/eve-blog-banter-special-edition-why-we-love-eve-online/"&gt;&lt;span style="font-size: small;"&gt;http://thelathspell.wordpress.com/2010/01/25/eve-blog-banter-special-edition-why-we-love-eve-online/&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-661584584521225924?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/661584584521225924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/welcome-to-this-special-installment-of.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/661584584521225924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/661584584521225924'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/welcome-to-this-special-installment-of.html' title='EVE Blog Banter: Special Edition - Why We Love EVE'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-3229409024065184237</id><published>2010-01-24T23:22:00.001-08:00</published><updated>2010-01-25T06:43:53.507-08:00</updated><title type='text'>Testing... Testing...</title><content type='html'>My first attempt at blogging from my phone. A bit slow for my tastes. I'm a lot better typist than I am texter!&lt;br /&gt;Today was a frustrating EFT-Warrior day.&lt;br /&gt;&lt;br /&gt;I like to research for things I want to do in EVE, and new ship loadouts are no exception, which is why EFT is such a great tool.&lt;br /&gt;&lt;br /&gt;However, sometimes I can't help but try and fit a square peg in a round hole. Or, like today, I just don't have enough flight time in the ship in question to really know the boundaries I'm pushing.&lt;br /&gt;&lt;br /&gt;On top of that, Katt was helping out and taking an interest in the fits today, which isn't always the case. She's smarter than I am (freely admitted!) and looks at things from a completely different perspective.&lt;br /&gt;&lt;br /&gt;Where I look at a 1400mm howitzer and see a big alpha strike, she see's 20 odd seconds of wait time between action. She's right that faster firing guns aren't vastly weaker than the Howwies, but I see the little dps increase and say "why would I fit something weaker if this fits?"&lt;br /&gt;&lt;br /&gt;We butted heads a little throughout the day, but I have come to see her point. Her odd way of looking at the fittings stumbled us across an out of the box fit I'd have ignored right off the bat.&lt;br /&gt;&lt;br /&gt;Between us, we compromise our way into being a pretty effective team.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-3229409024065184237?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/3229409024065184237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/testing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3229409024065184237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3229409024065184237'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/testing.html' title='Testing... Testing...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-5460318382042550392</id><published>2010-01-23T15:34:00.000-08:00</published><updated>2010-01-23T15:34:32.274-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='Preparation'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Tactics'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Homehole Advantage</title><content type='html'>We had several uninvited visitors in 'Our Slice of Heaven' today, and it was nice to be able to settle back into our 'Homehole Advantage'. For instance, our ships, pvp and otherwise, are set up for the anomaly within our wormhole.&lt;br /&gt;&lt;br /&gt;Our enemies aren't.&lt;br /&gt;&lt;br /&gt;We have already scanned down every signature and can warp, cloaked or otherwise, to wherever our enemies are without deploying scan probes and warning our prey.&lt;br /&gt;&lt;br /&gt;Our enemies can't.&lt;br /&gt;&lt;br /&gt;We know where our various sites are in relation to each other and know when things will appear on D-Scan and when they won't.&lt;br /&gt;&lt;br /&gt;Our enemies don't.&lt;br /&gt;Our POS provides not only a safe haven when not enough corp-mates are online to handle an incoming threat (rare) but also gives us a quick pit-stop in the event a battle doesn't go our way. If our enemies don't catch our pods, they can be sure we'll be back with another ship before they can say 'but-my-armor-repairer-isn't-done-yet-you-tool'.&lt;br /&gt;&lt;br /&gt;Homehole Advantage is a wonderful thing to have.&lt;br /&gt;&lt;br /&gt;Fly Straight, but not into MY home.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-5460318382042550392?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/5460318382042550392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/homehole-advantage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5460318382042550392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5460318382042550392'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/homehole-advantage.html' title='Homehole Advantage'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-2789672683768877829</id><published>2010-01-21T17:47:00.000-08:00</published><updated>2010-01-21T17:47:58.535-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Static Exits'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Allowances'/><title type='text'>Wormhole Mass Allowances</title><content type='html'>So we've been having some issues with the mass allowance on our static exit lately.&lt;br /&gt;&lt;br /&gt;For those of you who aren't in the know, Wormholes have a specific mass-allowance that can travel through them (total, direction doesn't matter) before they collapse. Supposedly, at 45% remaining mass and 5% remaining mass they go into different stages and return a different result on show info to let you know how close to collapse they are.&lt;br /&gt;&lt;br /&gt;I say supposedly because while that seemed to work for us for weeks, these last few days it's gone odd.&lt;br /&gt;&lt;br /&gt;My previous calculations, which are based upon the individual mass of the ships we use to critically destabilize our entrances (or pop them if they're non-static) have been wrong several times this last few days.&lt;br /&gt;&lt;br /&gt;Since I'm using the same ships, with the same math every time, I have come to conclude that there must be some level of variance in our static exits mass allowance. Obviously, this makes OUR lives a little more interesting and irritating, as we overshoot the mark and collapse holes, forcing us to start over from scratch, or undershoot and have to run the risk of collapsing the hole on our way out of W-Space.&lt;br /&gt;&lt;br /&gt;I have noted, however, that our non-static wormholes have yet to show any significant signs of variance. The set number of jumps we use to collapse them, unless they have been tampered with by another, seems to ALWAYS work. Maybe this is just luck?&lt;br /&gt;&lt;br /&gt;If anyone happens to read this and has encountered the same issues, speak up!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-2789672683768877829?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/2789672683768877829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/wormhole-mass-allowances.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2789672683768877829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2789672683768877829'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/wormhole-mass-allowances.html' title='Wormhole Mass Allowances'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6154528751951184263</id><published>2010-01-20T08:10:00.000-08:00</published><updated>2010-01-20T08:10:11.603-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Making the Game'/><title type='text'>Making the Game: Mobile Small/Medium/Large _________</title><content type='html'>Currently, when you see the above, you'd think I'm writing a quiz and asking for the words Warp Disruptor, but I'm actually proposing something completely different.&lt;br /&gt;&lt;br /&gt;One of the things I like about EVE is how small things make big changes. This is often the case in the market, but just as often appears on the battlefield. How often has a new ship warping into a relatively decent sized fight made all the difference between 'we got this' and 'uh oh'? I'm willing to be often is the answer most of you come up with.&lt;br /&gt;&lt;br /&gt;What I'd like to see are environmental effects that do the same sort of thing. Because I couldn't come up with a way to add in environmental effects just out of the black, aside from my 0.0&amp;nbsp;&lt;a href="http://minuitsoleil.blogspot.com/2010/01/making-game-spacial-anomaly-generator.html"&gt;Spacial Anomaly Generator&lt;/a&gt;, (if anyone can, please, speak up!) I have instead come up with the following suggestion.&lt;br /&gt;&lt;br /&gt;Mobile Target Painter&lt;br /&gt;Mobile Sensor Dampener&lt;br /&gt;Mobile Tracking Disruptor&lt;br /&gt;&lt;br /&gt;Why is it that Warp Disruption is the only effect we can deploy in a bubble-like fashion on the battlefield of New Eden? Doesn't it stand to reason that wily technologists would work on creating differing effects that could otherwise reshape the face of a battle?&lt;br /&gt;&lt;br /&gt;Perhaps this could require Anchoring 4, the currently unused rank of the Anchoring skill, because really, we all LOVE training something for an extra few days without any benefit.... Yeah, sure we do... ;)&lt;br /&gt;&lt;br /&gt;Fly Straight, but not into a bubble!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6154528751951184263?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6154528751951184263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/making-game-mobile-smallmediumlarge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6154528751951184263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6154528751951184263'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/making-game-mobile-smallmediumlarge.html' title='Making the Game: Mobile Small/Medium/Large _________'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-8680952469144186373</id><published>2010-01-19T19:51:00.000-08:00</published><updated>2010-01-19T19:51:43.504-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='POS'/><title type='text'>Multi-Corp POSing...</title><content type='html'>Sucks.&lt;br /&gt;&lt;br /&gt;During a minor hiccup this afternoon, I was disconnected from EVE. I hurried back online, inputting my Starbase password immediately to avoid being demolished by the POS's guns. Little known fact (cos no-one normally needs to know) you can't input a defence field password while warping. Nor can you enter one while within a forcefield. So when I dropped out of warp inside the field, and then immediately got ejected at a rate FAR beyond what my poor Retriever "&lt;em&gt;Labrador"&lt;/em&gt;&amp;nbsp;could handle, I hustled to get back into warp and off to safety.&lt;br /&gt;&lt;br /&gt;Got away, set my password, growling all the while, and warped back to the POS. My OTHER ship, left on hand for hauling, was also ejected, 150km from the bubble. *Sigh*&lt;br /&gt;&lt;br /&gt;So I ejected from my ship, and crawled out there. Just a few kilometers before reaching my goal, I was disconnected again.&lt;br /&gt;&lt;br /&gt;You betcha, when I came back online, my retriever was ALSO 150km from the bubble.&lt;br /&gt;&lt;br /&gt;Suffice to say, all was eventually recovered, but MAN running a character at a POS not belonging to your corporation is annoying.&lt;br /&gt;&lt;br /&gt;Fly straight, for 145km in a 187mps pod.... Twice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-8680952469144186373?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/8680952469144186373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/multi-corp-posing.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/8680952469144186373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/8680952469144186373'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/multi-corp-posing.html' title='Multi-Corp POSing...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6967424203639706289</id><published>2010-01-18T18:36:00.000-08:00</published><updated>2010-01-18T18:36:29.950-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Eve: The Spreadsheet'/><category scheme='http://www.blogger.com/atom/ns#' term='Tech 3'/><title type='text'>Eve: The Spreadsheet</title><content type='html'>Spent a good part of today playing the above game. A time consuming game also known as 'calculating profitability of Tech 3 production of specific Subsystems from scratch'.&lt;br /&gt;&lt;br /&gt;Suffice to say, a good part of today was lost to the mighty Excel, but in the end, the program opened it's mighty calculator and delivered unto me a mythical&amp;nbsp;number known as '50% profit margin'.&lt;br /&gt;&lt;br /&gt;Reactors are prepped and loaded and I suspect within the week I'll be hauling my first subsystems to market. &lt;br /&gt;&lt;br /&gt;All hail the mighty Excel!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6967424203639706289?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6967424203639706289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/eve-spreadsheet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6967424203639706289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6967424203639706289'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/eve-spreadsheet.html' title='Eve: The Spreadsheet'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-37852827769441669</id><published>2010-01-18T14:57:00.000-08:00</published><updated>2010-01-18T21:10:07.900-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Stupid Mistakes'/><category scheme='http://www.blogger.com/atom/ns#' term='Gate Camps'/><title type='text'>Best Gate Camp Ever (But me on the wrong end of it...)</title><content type='html'>So yesterday was a pretty poor day for me.&lt;br /&gt;&lt;br /&gt;I came out of the wormhole (appropriately destabilized) in Gesh, to help a corpmate move some ships. Flying along through low-sec in a Cheetah with cov-ops cloak is rarely stressful, so I wasn't paying as much attention as I should.&lt;br /&gt;&lt;br /&gt;Turns out I paid WAY less attention than I should, and got popped on a gate that I was just sitting at like a moron while reading my blogs. *blush*&lt;br /&gt;&lt;br /&gt;Suffice to say, I'm annoyed with myself, not with the pirates. I know better.&lt;br /&gt;&lt;br /&gt;So I travel on, pick up a shuttle and keep moving. I help my friend (albeit after like 40 jumps because the target wormhole closed and he had to reroute me...) and head back to base in my handy-dandy shuttle. Not as awesome as a Cheetah, but seriously, it's a pretty safe way to fly.&lt;br /&gt;&lt;br /&gt;I drop into Udianoor in my shuttle and see a rather healthy gate camp, complete with a half-dozen wrecks. "Woah... that's not so good.." I think to myself as I take a breath and hit the warp button. My ship hurtles forward, cutting a tight corner to align and zips into warp. I let the breath out, knowing that there's almost no chance of being locked, destroyed, locked again, and podded, before I could get through the stargate and be on my way.&lt;br /&gt;&lt;br /&gt;I drop out of warp, and there goes my shields, and armor, and structure. I'm in my pod.. Holy cow, spam the jump button! There goes my shields, armor, structure. I'm waking up in&amp;nbsp;a new clone.&lt;br /&gt;&lt;br /&gt;I'm up on my feet, staring at the screen, opening up my combat log to try and work out what the heck just happened.&lt;br /&gt;&lt;br /&gt;Smartbomb gate-camp.&lt;br /&gt;&lt;br /&gt;The lack of locking suddenly makes sense, my poor shuttle and implant-laden (just +3's, nothing to cry about) pod fell victim to a well laid trap involving several smartbombing ships arrayed around both entrance and exit of the system.&lt;br /&gt;&lt;br /&gt;My hat, were I wearing one, would be off to MasterMental over at Cosmic Encounter, a well laid trap indeed. Interestingly, Dotlan shows just how successful they were, as Udianoor peaked at over 120 kills within a 6 hour span.&lt;br /&gt;&lt;br /&gt;Suffice to say a bad day. Fortunately, I wasn't making my "Loot Run", which I performed today without incident. I can safely say I'm ok with losing some +3's, a Cheetah and Minmatar Shuttle, when comparing it to the over 1Billion ISK in assets I moved and sold today.&lt;br /&gt;&lt;br /&gt;Fly straight, unless there's a smartbomb!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-37852827769441669?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/37852827769441669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/best-gate-camp-ever-but-me-on-wrong-end.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/37852827769441669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/37852827769441669'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/best-gate-camp-ever-but-me-on-wrong-end.html' title='Best Gate Camp Ever (But me on the wrong end of it...)'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6645731547011199046</id><published>2010-01-16T16:00:00.000-08:00</published><updated>2010-01-16T16:22:00.747-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='20th Legion'/><category scheme='http://www.blogger.com/atom/ns#' term='Sodalitas XX'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='IT'/><category scheme='http://www.blogger.com/atom/ns#' term='Recruitment'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>Big changes..</title><content type='html'>Our cosy little world got turned upside down.&lt;br /&gt;&lt;br /&gt;IT (Yes, darnit, I'm going to KEEP calling the &lt;em&gt;original, 6-year holder&lt;/em&gt; of the [IT] ticker by it's acustomed name, and anyone who reads this can get used to me referring to BoB as BoB. *Grin*) has joined an Alliance.&lt;br /&gt;&lt;br /&gt;Sodalitas XX is a small Alliance based in a stub constellation in NPC controlled 0.0. Syndicate space, if you want to get technical about it. Their primary corporation, 20th Legion, is ran by an old compatriot of some of the more venerable IT members. We're acknowledged as being at a low-point in IT's numbers and we're jumping in with both feet to bring that enthusiasm and drive back to our incoming new membership.&lt;br /&gt;&lt;br /&gt;Avernus, founder of IT, has &lt;a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;amp;threadID=1249941"&gt;this &lt;/a&gt;to say on the subject.&lt;br /&gt;&lt;br /&gt;That said, it catalysed a decision that had been some time in the making for my motley crew. Katt and Leilani have sheared off from Imperium Technologies and the upcoming drive towards PvP, so that Katt can explore CEO life at the head of Per Ardua ad Sol (Through Struggles, to the Sun) our family operation to hold Wormhole space and profit from so doing. We've recruited a business partner in Racquel Zuunii and several others and we'll be keeping the fires burning. Minuit Soleil will be helping whenever possible and I'm sure if someone decides Per Ardua is 'friendless and alone' in Wormhole space, they'll get a surprise.&lt;br /&gt;&lt;br /&gt;So, setting up a POS is a &lt;a href="http://kattsmidnightstarr.blogspot.com/2010/01/pos-bashing.html"&gt;PAIN IN THE REAR!&lt;/a&gt; and fiddling with corporation standings isn't much better. However the new POS is online and in position and our modules are coming online as I type. We had a few close calls, as the wormhole gods decided to make yesterday and today very wormhole-heavy in our little piece of W-Space.&lt;br /&gt;&lt;br /&gt;Minuit will be sticking around 'semi-permanently' in the wormhole for the near future while business is settled and Katt is set up to run without Min's assistance. Then, we're off to secure our constellation of 0.0, build friendships, gain experience, and blow some crap up.&lt;br /&gt;&lt;br /&gt;Fly straight! They'll never expect it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6645731547011199046?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6645731547011199046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/big-changes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6645731547011199046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6645731547011199046'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/big-changes.html' title='Big changes..'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6400417730236029513</id><published>2010-01-14T17:20:00.000-08:00</published><updated>2010-01-14T17:21:01.682-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvE'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='In Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Sleepers'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>IC: Pondering the Sleepers</title><content type='html'>Communication-Drone ID#0114-2&lt;br /&gt;&lt;br /&gt;"Another probe loaded down with my not-so-deep thoughts. Hooray for you.&lt;br /&gt;&lt;br /&gt;Sleepers. It's a pretty utilitarian term out here in Wormhole Space. My nav-com can't work out how many jumps away from the Empire we are, but wherever it is, there was obviously a sprawling civilization if their dregs are anything to go by.&lt;br /&gt;&lt;br /&gt;The A.I. on the drones they leave behind is a lot better than the not-so-artificial 'intelligence' of a number of Amarrian slavers I've fought in the past, for one thing. For another, they seem to be as thick as flies.&lt;br /&gt;&lt;br /&gt;We get a lot of reports, during our brief fuel-runs into K-Space, that others, like us, are discovering cells of these sleepers in broken down Talocan ruins and outposts. It seems to me like these Talocans had their own Empire, and maybe the Sleepers overran them. Can you imagine, being able to create an endless supply of drones, all capable of piloting themselves without relying upon a commanding ship or capsuleer? That's what these Sleepers are.&lt;br /&gt;&lt;br /&gt;For now, they don't seem to be able to utilize the wormholes that have brought OUR Empire space to their doorstep. But they're obviously programmed to destroy anything they come in contact with. All it would take is one idiot warping out with a sleeper too close on his signature trail and...&lt;br /&gt;&lt;br /&gt;Maybe the end of OUR Empire.&lt;br /&gt;&lt;br /&gt;Heavy thought. All I know is that I don't leave any of them still functioning when I'm done.&lt;br /&gt;&lt;br /&gt;You shouldn't either.&lt;br /&gt;&lt;br /&gt;Fly straight, pilots, they'll never expect it."&lt;br /&gt;&lt;br /&gt;End Transmission.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6400417730236029513?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6400417730236029513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/ic-clearing-sleepers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6400417730236029513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6400417730236029513'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/ic-clearing-sleepers.html' title='IC: Pondering the Sleepers'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-7274880100619710888</id><published>2010-01-14T15:10:00.000-08:00</published><updated>2010-01-14T15:13:08.018-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stupid Things People Do'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>What are some people thinking...</title><content type='html'>I like PvP. But...&lt;br /&gt;&lt;br /&gt;I'll admit there's a part of me that is a bit carebear, and wants PvP to be on my terms. It's silly, and I recognize it as such. I do my best to suppress this silly side of myself by telling myself how brutal and dark New Eden is. I play with a phenomenal level of paranoia, and acknowledge that 90% of that paranoia is COMPLETELY necessary.&lt;br /&gt;&lt;br /&gt;So, I always get a little surprised by people who do things that I wouldn't dream of doing.&lt;br /&gt;&lt;br /&gt;For instance, this morning, as I'm running a ship back and forth to collapse last night's wormhole, a Drake rocks up. Naturally, as I'm in a non-defensible hauler for this particular task, I slide back into my W-Space, get some distance and cloak.&lt;br /&gt;&lt;br /&gt;He doesn't follow. I decide to just wait the extra time out and let it die a natural death. The wormhole flashes... A merlin? Huhn... Cos, obviously, a hauler going INTO W-Space doesn't suggest colonization...&lt;br /&gt;&lt;br /&gt;He warps off into space.&lt;br /&gt;&lt;br /&gt;The wormhole runs out of time. (Did I mention it was on the verge of collapse, both in time and stability?)&lt;br /&gt;&lt;br /&gt;He spouts some Russian. I don't understand, and don't reply.&lt;br /&gt;&lt;br /&gt;My d-scanner detects his frozen corpse.&lt;br /&gt;&lt;br /&gt;So I'm thinking, 'there's my dose of wierd for the day.' But I was mistaken, later on, as I'm running 3 battleships (Leilani, myself and Katt) through the fresh wormhole, another Drake shows up.&lt;br /&gt;&lt;br /&gt;Sigh.&lt;br /&gt;&lt;br /&gt;I continue working the wormhole, cloaking in between jumps on the W-Space side, to make certain I choose the time of engagement with our Drakey friend.&lt;br /&gt;&lt;br /&gt;Then his pod comes through....&lt;br /&gt;&lt;br /&gt;Sigh.&lt;br /&gt;&lt;br /&gt;Fortunately for him, we were just looking to destabilize the hole, and he makes it back out, attempting to come back with friends in a pair of Battleships and pair of Battlecruisers, but by then the wormhole is critically destabilized and unable to support more than 1 of them, and they decide to find something else to do.&lt;br /&gt;&lt;br /&gt;A word to the wise, if you see a wormhole that's near the end of its life, turn on your paranoia and assume it's about to expire, DO NOT ENTER without a probe launcher. If you see a hole critically destabilized, and/or see the big ole ships destabilizing it, DO NOT ENTER without the understanding that there could be a fleet of us on the other side, and you have no guarantee that your friends will make it through before your only escape collapses behind you.&lt;br /&gt;&lt;br /&gt;Fly straight, they'll never expect it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-7274880100619710888?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/7274880100619710888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/what-are-some-people-thinking.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/7274880100619710888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/7274880100619710888'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/what-are-some-people-thinking.html' title='What are some people thinking...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-2526855714603533142</id><published>2010-01-12T09:05:00.000-08:00</published><updated>2010-01-14T13:37:53.124-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Blog Banter'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>EVE Blog Banter #14</title><content type='html'>&lt;blockquote&gt;&lt;em&gt;Welcome to the fourteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!&lt;br /&gt;&lt;br /&gt;The first banter of 2010 comes to us from the EVE Blog Father, CrazyKinux himself, who asks the following: As we begin another year in New Eden, ask yourselves "What Now?" What will I attempt next? What haven't I done so far in EVE? Was it out fear, funds, or knowledge? Have I always wanted to start my own corporation, but have never dared doing so? Is there a fledgling mercenary waiting to come out of its shell? Or maybe an Industrialist? What steps and objectives will I set myself to accomplish in order to reach my ultimate goal for this year? EVE is what you make of it. So, what is it going to be for you?&lt;/em&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Speaking as I often do for both myself, my alt, and my wife, here are our various goals (or inklings of goals, since we're somewhat undecided in some cases..) for 2010.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Minuit Soleil&lt;/strong&gt;:&lt;br /&gt;As my primary combat pilot, and all around 'main', I've got significant goals in terms of experiences. &lt;br /&gt;&lt;br /&gt;Yesterday kicked that party off with my &lt;a href="http://minuitsoleil.blogspot.com/2010/01/trial-by-fire.html"&gt;first FCing gig&lt;/a&gt; and I've got another scheduled soon. I want to get more experience as both a PvP pilot and FC, so that's definitely a major goal.&lt;br /&gt;&lt;br /&gt;I want to see my wallet grow. The past few months have been very profitable, and despite a renewed interest in PvP, I want to continue to grow my wallet. By the end of 2010, I'd like to have 10 billion or more in our combined wallet.&lt;br /&gt;&lt;br /&gt;Skill wise, I want to finish off the semi-long-term skills that have been plaguing the edges. Support skills that take several weeks each just to get that last bit of an edge. I also want to increase my training in Battleship sized weaponry and ships, so that hopefully I can give thought to Capital ships in 2011.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Leilani Belle&lt;/strong&gt;:&lt;br /&gt;As a newer character, Leilani's got a lot more skills to catch up on than Minuit. I'd like to see all the guns she can fire in their Tech II variant, as well as her drone skills optimized to their full potential. That will be her focus for most of the year, though sneaking her into a few specialized ships is definitely something I'm looking at.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;KattraStarr&lt;/strong&gt;:&lt;br /&gt;Katt's not certain on her goals. This is nothing new, we often come up with what we're going to do next for her on the fly. Her primary goal, however, is to stay in Wormhole space and be as self-sufficient as possible! She's got a very close eye on our combined wallet, and has begun our foray into T3 production to help us reach our ISK goals.&lt;br /&gt;&lt;br /&gt;Efficiency is always Katt's biggest motivator, so she's looking for newer and faster ways to clear sites with the skill set available to us (curse us all for not going Caldari!) to keep the ISK flowing.&lt;br /&gt;&lt;br /&gt;And that's a wrap!&lt;br /&gt;&lt;br /&gt;Fly straight, they'll never expect it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Other Participants in Blog Banter #14:&lt;br /&gt;&lt;a href="http://amerrylifeandashortone.blogspot.com/2010/01/eve-blog-banter-14-whats-next.html"&gt;A Merry Life and a Short One&lt;/a&gt;&lt;br /&gt;&lt;a href="http://manasi.eveplayer.net/?p=1045"&gt;A Mule in Eve&lt;/a&gt;&lt;br /&gt;&lt;a href="http://lifeinlowsec.blogspot.com/2010/01/ebb14-2010-expanding-franchise.html"&gt;Life in Low Sec&lt;/a&gt;&lt;br /&gt;&lt;a href="http://johnamenta.blogspot.com/2010/01/blog-banter-14-what-now.html"&gt;My God, it's Full of Stars&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.ninveah.com/2010/01/bantering-14.html"&gt;Inner Sanctum of the Ninveah&lt;/a&gt;&lt;br /&gt;&lt;a href="http://everamblings.wordpress.com/2010/01/12/blog-banter-14-wordpress-ate-my-blog/"&gt;Roc's Ramblings&lt;/a&gt;&lt;br /&gt;&lt;a href="http://i-pirate.blogspot.com/2010/01/what-now-for-flash.html"&gt;Flashfresh The Pirate&lt;/a&gt;&lt;br /&gt;&lt;a href="http://podlogs.com/bcat/2010/01/12/eve-blog-banter-14-the-way-forward/"&gt;Adventures in Mission Running&lt;/a&gt;&lt;br /&gt;&lt;a href="http://evepiratecaptain.blogspot.com/2010/01/ooc-blog-banter-14-what-now.html"&gt;A Pirate's Life for Me!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rettic.com/post/331571474/blog-banter-2010"&gt;Rettic's Log&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.crazykinux.com/2010/01/eve-blog-banter-14-beginning-is-very.html"&gt;CrazyKinux's Musings&lt;/a&gt;&lt;br /&gt;&lt;a href="http://00sage00.wordpress.com/2010/01/12/blog-banter-14-year-in-review/"&gt;Yarrbear Tales&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.eve-druid.com/words-words-words/"&gt;The Wandering Druid of Tranquility&lt;/a&gt;&lt;br /&gt;&lt;a href="http://novakaneinc.blogspot.com/2010/01/ooc-eve-blog-banter-14-to-infinity-and.html"&gt;Kane Rizzel - a Pirates Perspective&lt;/a&gt;&lt;br /&gt;&lt;a href="http://k162space.wordpress.com/2010/01/14/bloggedy-blog-blog-14/"&gt;K162 Space&lt;/a&gt;&lt;br /&gt;&lt;a href="http://deafplasma.blogspot.com/2010/01/blog-banter-14-beginning-is-very.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+DeafplasmasEveMusings+(DeafPlasma's+EVE+Musings)"&gt;Deafplasma's Eve Musings&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-2526855714603533142?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/2526855714603533142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/eve-blog-banter-14.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2526855714603533142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2526855714603533142'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/eve-blog-banter-14.html' title='EVE Blog Banter #14'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-5906983386355796490</id><published>2010-01-11T15:48:00.000-08:00</published><updated>2010-01-11T16:32:43.881-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='FCing'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>Trial By Fire...</title><content type='html'>As I overloaded my afterburner and shrieked back towards the gate I had just come through, I couldn't help but think. "Well, now you've done it, you've gone and got them all screwed."&lt;br /&gt;&lt;br /&gt;We had led some few members of Agony Unleashed on a bit of a merry chase through our usual stomping grounds, and in an effort to find a more plausible target for our small, six man fleet of frigates, we dropped into a dead-end system and swarmed upon the asteroid belts.&lt;br /&gt;&lt;br /&gt;Our prey proved elusive, however, undoubtedly mooring up at one of the POS in system. Disappointed, but with no signs of the Agony crew, who we had run end-routes around several times, we headed back to the gate.&lt;br /&gt;&lt;br /&gt;I jumped through first to get the lay of the land, and that's when the above thought landed in my head. A Drake, a Tengu and a Phobos, bubble deployed. Well, that doesn't sound too healthy.&lt;br /&gt;&lt;br /&gt;My afterburner kicked in mightily to slap me back into a tight orbit on the gate as the jump system went to work, and I got back into our possible grave without a scratch. There was no answering flare from the gate to show pursuit, but we gave a bit of distance anyway.&lt;br /&gt;&lt;br /&gt;After stewing and formulating our plan for a bit, we repeated the process, keeping everyone close to the gate while I went through to attempt to draw either their Phobos (unlikely, but we can dream) or their dps (more likely) into jumping through...&lt;br /&gt;&lt;br /&gt;Turns out luck was very much on our side, the Phobos had warped away (briefly, he joined the following crew) and so the rest of the crew followed through and we zipped out of our dead-end spoke and back into open territory.&lt;br /&gt;&lt;br /&gt;Our merry chase continued from there and we eventually lost our hangers-on, moving out of their hunting grounds and heading what I had arbitrarily declared 'north'. Skimming past another gate-camp, we eluded another set of pursuers with a bit too much firepower for our limited gang to handle and ended up sitting in wait on a relatively well travelled piece of the pipe.&lt;br /&gt;&lt;br /&gt;Enter our new friend the Taranis. And his buddy, Taranis. And his buddy, Hurricane.&lt;br /&gt;&lt;br /&gt;We dodged them at a gate, then held position while the two Taranis cruised in, and smiled when the first one jumped ahead of us. Rounding on the remaining Taranis, while aiming ECM at the Hurricane as it dropped out of warp, we &lt;a href="http://www.imptech.org/kb/?a=kill_detail&amp;kll_id=6732"&gt;demolished&lt;/a&gt; him swiftly. The second Taranis returned at this point, and it was then my inexperience showed. Knowing the difficulty we would have in disengaging, I called the Hurricane as primary, in hopes of getting our frigate sized hulls inside his guns, using tracking disruptors and high angular velocity to keep him at bay. This plan was proven &lt;a href="http://www.imptech.org/kb/?a=kill_detail&amp;kll_id=6733"&gt;ineffective&lt;/a&gt; as the Taranis, by far the easier target with our squad makeup, tore into our like-sized ships.&lt;br /&gt;&lt;br /&gt;Our pods streamed for the far corners of the system before beating a hasty retreat. Pilot chatter was up-beat, as despite our ship-losses, we warped away having dropped a T2 interceptor with a gang of cheap frigates.&lt;br /&gt;&lt;br /&gt;Three of us managed to stay on for another try. A much shorter roam with two frigates and my Hurricane battlecruiser, it ended in fire, our foolish plan to attack a lone bait-drake on a gate netting us a less than pleasant 'conversation' with a total of three drakes and two scimitar logistics. Yes, I hear you all saying 'OUCH' from back in your pods.&lt;br /&gt;&lt;br /&gt;We called it a day on that note, and all in all, fun was had. I have another op scheduled soon. Cruiser's and below this time... Should be fun!&lt;br /&gt;&lt;br /&gt;Fly straight, they'll never expect it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-5906983386355796490?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/5906983386355796490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/trial-by-fire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5906983386355796490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/5906983386355796490'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/trial-by-fire.html' title='Trial By Fire...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-3991044142091041059</id><published>2010-01-10T19:05:00.000-08:00</published><updated>2010-01-10T19:11:43.638-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='Preparation'/><category scheme='http://www.blogger.com/atom/ns#' term='FCing'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>Night before nerves..</title><content type='html'>In EVE, it's officially clocked over to 01/11/10. I'm an ITer of 2 years. In 14 hours, I'll be forming up a squad of ITer's and our allies and taking them out into the depths of space.&lt;br /&gt;&lt;br /&gt;I've read a lot of guides, listened attentively to those with more experience than I, and prepared myself as much as possible. When the time comes, I realize I'm not allowed to express my doubts, or pander to my inexperience. Tonight is my night to express my nerves and to fret about what tomorrow will bring.&lt;br /&gt;&lt;br /&gt;My monitor is piling up with sticky notes of important items. My overview has been adjusted countless times and I've familiarized myself with the numerous options available to a fleet-commander in the fleet interface.&lt;br /&gt;&lt;br /&gt;So, this is me, signing off on my nerves, frets and worries. Tomorrow, I'm going to wake up and take charge of however small or large a fleet is available to me. Wish me luck tonight, because tomorrow, I won't need it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-3991044142091041059?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/3991044142091041059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/night-before-nerves.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3991044142091041059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/3991044142091041059'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/night-before-nerves.html' title='Night before nerves..'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-839872388730436914</id><published>2010-01-10T11:44:00.000-08:00</published><updated>2010-01-10T15:48:26.027-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ideas'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Fleet Warfare'/><category scheme='http://www.blogger.com/atom/ns#' term='Making the Game'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><category scheme='http://www.blogger.com/atom/ns#' term='Theorycrafting'/><title type='text'>Making the Game: Spacial Anomaly Generator</title><content type='html'>I've decided to get on the bandwagon of many other bloggers and occasionally put out a post on what I think would be a great addition or change to EVE.&lt;br /&gt;&lt;br /&gt;Today, I'm talking about the Spacial Anomaly Generator. No, EVE-fans, this device doesn't exist, yet. But here's my thoughts...&lt;br /&gt;&lt;br /&gt;Many wormhole's have spacial anomalies present that drastically alter the way ships within are fit and go about their fighting. What if, as a new upgrade module for 0.0 space, alliances could generate Spacial Anomalies of that nature for their space?&lt;br /&gt;&lt;br /&gt;Obviously, how any given anomaly would be determined would be something CCP would need to look into, but, assuming the anomaly would be either permanent or relatively long-living, it would alter the face of almost all warfare in the system.&lt;br /&gt;&lt;br /&gt;Residents, well aware of the properties of their anomaly, would have their 'local defense' and even ratting ships fit to take into account the bonus, offering them home-field advantage against intruders. Said intruders would infiltrate the system in small ships prior to the main event to scout out possible anomalies, and would attempt to take that into account when forming their fleet.&lt;br /&gt;&lt;br /&gt;Battles would be different.&lt;br /&gt;&lt;br /&gt;I'll stress that one, big fleet battles would HAVE to take the anomaly into account or risk destruction, and the fleet that did not would be at a significant disadvantage. This would give even more options, more changes, more interest, to these large battles, which could easily be won or lost in the planning stages.&lt;br /&gt;&lt;br /&gt;I think the Spacial Anomaly Generator should be introduced to the game, what about you?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-839872388730436914?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/839872388730436914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/making-game-spacial-anomaly-generator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/839872388730436914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/839872388730436914'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/making-game-spacial-anomaly-generator.html' title='Making the Game: Spacial Anomaly Generator'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6173033475318438448</id><published>2010-01-08T13:22:00.000-08:00</published><updated>2010-01-08T16:58:48.659-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Ecliptic Rift'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiction'/><title type='text'>Ecliptic Rift's Flash Fiction Friday</title><content type='html'>In response to &lt;a href="http://rift.chromebits.net/2010/01/08/friday-flash-fiction-1-eve-style/"&gt;Ecliptic Rift's Flash Fiction Friday&lt;/a&gt;,&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;"Mining sure is boring." Minuit complained, not for the first time.&lt;br /&gt;&lt;br /&gt;"Take up crochet." Was Katt's somewhat stock reply.&lt;br /&gt;&lt;br /&gt;"Shouldn't have bought the barge book, Min." Came Leilani's snarky reply from back at the POS, where she was able to relax with a cold quafe and occasionally direct the deployed core probe to run it's cycle.&lt;br /&gt;&lt;br /&gt;"Yeah yeah.. I just want you to track down some more of those sleeper drones, instead of drinking up our stores. If this goes on..."&lt;br /&gt;&lt;br /&gt;"Got something!" Leilani exclaimed, suddenly all seriousness as, within moments, Katt's exhumer and Minuit's mining barge started ramping up to speed, drones shrieking back into their bay, ore streaming out into space in their wake with the haste of their recall.&lt;br /&gt;&lt;br /&gt;"Identify."&lt;br /&gt;&lt;br /&gt;"Unknown, down to 4AU scans. Reconfiguring for 2AU. Wormhole. Second sig on 32AU scan, get the battleships." Leilani reported and commanded, even as the mining crews sought to ready their ship for insertion into the ship's hangar array and KattraStarr and Minuit ejected their pods for transfer to their twin Typhoons.&lt;br /&gt;&lt;br /&gt;Sporting no less than seven units of unwieldy steel reinforcement, the behemoths were a beast to align for their eventual crawl into warp, but their exaggerated mass ripped through the stability of wormholes far more effectively than a standard combat fit. "Jumping into unknown space, destroying wormholes to mark our territory, if this goes on much longer I'll never get that sweater done.." Katt complained, to Minuit's laughter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6173033475318438448?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6173033475318438448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/ecliptic-rifts-flash-fiction-friday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6173033475318438448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6173033475318438448'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/ecliptic-rifts-flash-fiction-friday.html' title='Ecliptic Rift&apos;s Flash Fiction Friday'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-4398024873228316132</id><published>2010-01-08T11:27:00.000-08:00</published><updated>2010-01-09T11:17:04.479-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='Preparation'/><category scheme='http://www.blogger.com/atom/ns#' term='FCing Guide'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Ship Quiz'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Newb'/><category scheme='http://www.blogger.com/atom/ns#' term='Yarrbear Tales'/><category scheme='http://www.blogger.com/atom/ns#' term='k162 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='00sage00'/><title type='text'>Preparation...</title><content type='html'>&lt;span style="font-style:italic;"&gt;A quote about being prepared, &lt;span style="font-weight:bold;"&gt;'It wasn't raining when Noah built the ark.'&lt;/span&gt; by Howard Ruff. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ejected into my 'work capsule' today, by which I mean the 9x9 box that I work from every week on Thursday and Friday, I have decided (at the wife's brilliant suggestion, no less) to work on being as prepared as I can be for my first FCing gig this upcoming Monday.&lt;br /&gt;&lt;br /&gt;Interestingly enough, 01/11/10 will also mark my 2 year anniversary as a member of Imperium Technologies. I'm proud to fly with the [IT] ticker, and wish I could still say I'm from IT without BoB's fame causing people to throw ??'s in my chat.&lt;br /&gt;&lt;br /&gt;That said, figuring one weakness I could address while stuck in my Pod and unable to access a REAL computer was ship-recognition, I attacked Google with some glee. What should turn up but &lt;a href="http://k162space.wordpress.com/2009/09/11/eve-ship-quiz/"&gt;this&lt;/a&gt; post by a fellow blogger over at k162 Space. He offered the delightful links to a &lt;a href="http://phase.org/Eve/ShipQuiz/"&gt;random ship-quiz&lt;/a&gt; and a set of helpful &lt;a href="http://phase.org/Eve/showRandomShip/view/flashcard"&gt;flash-cards&lt;/a&gt; that I am going to pour some time into today.&lt;br /&gt;&lt;br /&gt;Looking for some FCing guides, I found a few nuggets of assistance in the &lt;a href="http://00sage00.wordpress.com/category/guides/"&gt;guides section&lt;/a&gt; of 00sage00's blog, &lt;a href="http://00sage00.wordpress.com/"&gt;Yarrbear Tales&lt;/a&gt;. Also, the &lt;a href="http://evenewb.blogspot.com/2009/12/how-to-fc-small-pirate-gang.html"&gt;FCing Guide (For pirates)&lt;/a&gt; over at &lt;a href="http://evenewb.blogspot.com/"&gt;EVE Newb&lt;/a&gt; was very helpful, though I'll not be applying that information in low-sec as IT does not begin aggressions in Empire space, low-sec or otherwise.&lt;br /&gt;&lt;br /&gt;Preparations continue...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-4398024873228316132?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/4398024873228316132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/preparation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4398024873228316132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4398024873228316132'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/preparation.html' title='Preparation...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-4013322144333060773</id><published>2010-01-07T13:19:00.000-08:00</published><updated>2010-01-07T13:28:38.820-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Captain&apos;s Log'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Reverse Engineering'/><title type='text'>Internet Spaceships are Serious Business...</title><content type='html'>Two thoughts on the above subject.&lt;br /&gt;&lt;br /&gt;1) &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Katt&lt;/span&gt; successfully produced her first T3 subsystem blueprint! Congratulations! &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Woohoo&lt;/span&gt;! Etc! However... We, having not given EVE her due, did not research the next step of this process sufficiently to realize how far away from production we still are. Each T3 subsystem appears to require as materials 5 different T3 Components, all of which require 5 different items (a mix of salvage and gas reactions) to produce. In other words, we used 4 items to create 1 blueprint, and will now need 5 sets of 5 items to create the end result. Throw in the gas reactions (another 3 items) and you're looking at a whole lot of calculations to determine the overall value of the parts that go into each produced subsystem.&lt;br /&gt;&lt;br /&gt;Give those boys at &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;CCP&lt;/span&gt; credit, they make a complex game.&lt;br /&gt;&lt;br /&gt;2) The current blog-world drama over at &lt;a href="http://prometheus09.com/2010/01/07/the-butterfly-effect/"&gt;The Captain's Log&lt;/a&gt; shows just how seriously major alliances take their &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-corrected"&gt;Internet&lt;/span&gt; spaceships. His war-&lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;dec&lt;/span&gt;, apparently ill advised, could have just been 'kinda funny' if it wasn't for how serious EVE is to it's player base. His actions, on an alternate character, reflected back on his alliance and they're cutting ties to protect themselves.&lt;br /&gt;&lt;br /&gt;Give the EVE players credit, they play a harsh game IN a harsh game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-4013322144333060773?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/4013322144333060773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/internet-spaceships-are-serious.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4013322144333060773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4013322144333060773'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/internet-spaceships-are-serious.html' title='Internet Spaceships are Serious Business...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6518961852954667478</id><published>2010-01-07T11:29:00.000-08:00</published><updated>2010-01-07T11:41:20.934-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Reverse Engineering'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><title type='text'>Timers are insidious</title><content type='html'>Katt just input her very first Reverse Engineering jobs into our sparkling, shiny, brand-spanking new Experimental Laboratory. Glancing at her screen, constantly, I can see that I have to wait another 40 minutes and 39... 38... 37... You get the picture.&lt;br /&gt;&lt;br /&gt;Suffice to say, we're excited about the possibilities of this first batch of our hard-won goods. Could it provide the vaunted Immobility Driver subsystem? Perhaps it could. The possibilities, while not endless, are all incredibly tantalizing and at this point I'm finding it very hard to fly away to mine or otherwise make use of my day, because I want to see what happens in 38 minutes 8... 7.... 6...&lt;br /&gt;&lt;br /&gt;In other news, the Corp Op continues to grow momentum, our allies have been informed of the time and place and there appears to be at least SOME interest. I'm searching around the Internet for a printable list of ship-types, alphabetised by name of ship. Identifying what we find rapidly is going to be important, so that I can call to engage or retreat, and I'm worried that my knowledge isn't going to be up to snuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6518961852954667478?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6518961852954667478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/timers-are-insidious.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6518961852954667478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6518961852954667478'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/timers-are-insidious.html' title='Timers are insidious'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-1745999450896115240</id><published>2010-01-06T12:54:00.000-08:00</published><updated>2010-01-06T20:54:54.125-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='FCing'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0'/><title type='text'>Biting the Bullet</title><content type='html'>Today I sent off a Corporation wide mail informing people that I would be &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;FCing&lt;/span&gt; an op in the near future.&lt;br /&gt;&lt;br /&gt;This was &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-corrected"&gt;preceded&lt;/span&gt; by a relatively lengthy conversation with one of our directors, as well as a conversation with &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;Katt&lt;/span&gt; as to what time was both suitable to the corp, agreeable to her, and in any way practical.&lt;br /&gt;&lt;br /&gt;Given that my experience as an &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;FC&lt;/span&gt; has heretofore consisted of going out in a pair of &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;Rifters&lt;/span&gt; with &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;Katt&lt;/span&gt; and failing to find a fight, I'm a bit nervous.&lt;br /&gt;&lt;br /&gt;Actually, I'm a lot nervous. I suspect that between today and the op I will worriedly be pouring over different notes and charts and the like and will end up needing whatever I did NOT prepare.&lt;br /&gt;&lt;br /&gt;I will have my first opportunity to utilize the Eve Maps that &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;Katt&lt;/span&gt; bought me for &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-corrected"&gt;Christmas&lt;/span&gt;, and I've already got a few routes in mind. We'll be flying nice inexpensive ships, as a nod to my inexperience, but I'd still like for everyone to be able to have a good time and maybe, just maybe, score a kill or two.&lt;br /&gt;&lt;br /&gt;More on my preparations as I do them...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-1745999450896115240?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/1745999450896115240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/biting-bullet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1745999450896115240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/1745999450896115240'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/biting-bullet.html' title='Biting the Bullet'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-4117997621372728512</id><published>2010-01-05T14:14:00.000-08:00</published><updated>2010-01-05T14:20:45.481-08:00</updated><title type='text'>Mechanics Musings...</title><content type='html'>Wormhole musings, specifically.&lt;br /&gt;&lt;br /&gt;Due to an unfortunate experience involving a few days away from running Sleeper Sites, I observed a somewhat incredible increase in the spawn rate of our wormhole's combat sites. Similarly, a dearth of EVE time led to a bit of a plethora of &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;Ladar&lt;/span&gt; and &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Grav&lt;/span&gt; sites, that seemed to 'grow' more.&lt;br /&gt;&lt;br /&gt;So my musing is regarding 'Sleeper Seeders', leaving several of any one type of spawn completely untouched (scanned down, but never visited, which seems to begin the &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;despawn&lt;/span&gt; cycle) in order to provide the wormhole with more current spawns.&lt;br /&gt;&lt;br /&gt;It's something we're exploring at the moment, but if it's true, it may actually be more profitable to leave some sites completely alone in favor of more profitable sites that spawn on the same cycle. For instance... Average Perimeter Deposit is a lame spawn, Unusual Core Deposit, not so much. So if I scan an average perimeter, and it's my only &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;Grav&lt;/span&gt;, maybe it would be more profitable to ignore it, let it sit there and increase my chances of a Frontier, or even Core, site.&lt;br /&gt;&lt;br /&gt;In theory, this could be applied to all types of sites. They seem to be linked, so you'd need to leave one or two of each category in your system in order to 'seed' it, and then keep 'visitors' from messing with your starter crop. A tall order in &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;WH&lt;/span&gt; space, to say the least!&lt;br /&gt;&lt;br /&gt;That said, we're exploring the &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-corrected"&gt;possibilities&lt;/span&gt;, and I'll try to comment on this post if/when we have some results.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-4117997621372728512?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/4117997621372728512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/mechanics-musings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4117997621372728512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/4117997621372728512'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/mechanics-musings.html' title='Mechanics Musings...'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-2169747135047352381</id><published>2010-01-05T10:36:00.000-08:00</published><updated>2010-01-05T13:35:20.103-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>Introduction</title><content type='html'>&lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;G'Day&lt;/span&gt; to anyone who somehow stumbles upon this.&lt;br /&gt;&lt;br /&gt;I play Minuit &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Soleil&lt;/span&gt; in EVE, and I'm an avid EVE-Blog Reader. I decided perhaps it was time I gave it a whirl myself, as a bit of an outlet for my &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-corrected"&gt;occasional&lt;/span&gt; creative thoughts, and as somewhere to throw down my thoughts on the game in general and keep track of where I'm going in the massive game that &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;CCP&lt;/span&gt; has dropped in our laps.&lt;br /&gt;&lt;br /&gt;To &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-corrected"&gt;summarise&lt;/span&gt; what I said in the &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;IC&lt;/span&gt; post, my character, Minuit &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;Soleil&lt;/span&gt; is &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;Minmatar&lt;/span&gt;. She flies almost solely &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;Minmatar&lt;/span&gt; ships. I've thought about branching out, but can't seem to do it, even though I have a bit of a love-hate relationship with my poor Minnie ships. So much room for potential, so many SP that I just don't have...&lt;br /&gt;&lt;br /&gt;My wife plays &lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;KattraStarr&lt;/span&gt;, also &lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;Minmatar&lt;/span&gt;, also Minnie-only ships. Mostly because she's just not terribly worried about it, and will fly almost whatever I tell her will do well at whatever we're doing. She's also our science and industry chick. She likes Mining (no, seriously...) and wants to produce stuff, but wants it to be WORTH something, which is the real rub.&lt;br /&gt;&lt;br /&gt;Between us, we share a &lt;span id="SPELLING_ERROR_11" class="blsp-spelling-error"&gt;Gallente&lt;/span&gt; &lt;span id="SPELLING_ERROR_12" class="blsp-spelling-error"&gt;noob&lt;/span&gt;, &lt;span id="SPELLING_ERROR_13" class="blsp-spelling-error"&gt;Leilani&lt;/span&gt; Belle. Her skills are slowly rounding her out into an enjoyable addition to our combat base, and hey, with a decent computer and dual screens, a pair of accounts really can make EVE a better place to game.&lt;br /&gt;&lt;br /&gt;Still &lt;span id="SPELLING_ERROR_14" class="blsp-spelling-corrected"&gt;summarising&lt;/span&gt;, we live in wormhole space in our C3. The wormhole keeps us engaged in EVE. Time was, it was difficult to drum up the urge to drop into game. Nowadays, we have timers set for when our wormhole is going to disappear, so we can be certain to be the first in place to limit access to 'our' system. We try to keep the sites relatively well farmed, though we're discovering (an ongoing experiment) that leaving some 'seeder sleepers' in the system can really help with spawn rates.&lt;br /&gt;&lt;br /&gt;We're a part of Imperium Technologies, ticker of [IT], (of no relation to the recent alliance going by a similar moniker, and yes, we're irritated by that...).&lt;br /&gt;&lt;br /&gt;I read a lot of Blogs on my iPhone, through &lt;a href="http://capsuleer.evesuite.com/"&gt;&lt;span id="SPELLING_ERROR_17" class="blsp-spelling-error"&gt;Capsuleer&lt;/span&gt;&lt;/a&gt; and unfortunately can't make comments that way, so that was part of my thought process behind making this account, perhaps now I can actually comment and participate in some discussion of the blogs that make my morning stroll on the &lt;span id="SPELLING_ERROR_18" class="blsp-spelling-corrected"&gt;elliptical&lt;/span&gt; so enjoyable.&lt;br /&gt;&lt;br /&gt;To get things started, here's a few of my favored Blogs:&lt;br /&gt;&lt;a href="http://manasi.eveplayer.net/"&gt;A Mule In Eve&lt;/a&gt;&lt;br /&gt;&lt;a href="http://amerrylifeandashortone.blogspot.com/"&gt;A Merry Life and a Short One&lt;/a&gt;&lt;br /&gt;&lt;a href="http://podlogs.com/thecaptainslog/"&gt;The Captain's Log&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/www.ninveah.com/"&gt;Inner Sanctum of the &lt;span id="SPELLING_ERROR_19" class="blsp-spelling-error"&gt;Ninveah&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://alexiamorgan.blogspot.com/"&gt;Punishment&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.rifterdrifter.com/"&gt;&lt;span id="SPELLING_ERROR_20" class="blsp-spelling-error"&gt;Rifter&lt;/span&gt; Drifter&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There's lots more, but I don't wanna just link half the &lt;span id="SPELLING_ERROR_21" class="blsp-spelling-error"&gt;bloomin&lt;/span&gt;' blog-pack!&lt;br /&gt;&lt;br /&gt;Anyhow, I've got some site-changes to make. I'm no artist or web designer, so don't expect it to be terribly flashy, but there's things I want people to be able to click on!&lt;br /&gt;&lt;br /&gt;Fly straight, they'll never expect it!&lt;br /&gt;&lt;br /&gt;Minuit&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-2169747135047352381?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/2169747135047352381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2169747135047352381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/2169747135047352381'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/introduction.html' title='Introduction'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5050272402971879936.post-6616881571678406094</id><published>2010-01-05T09:57:00.000-08:00</published><updated>2010-01-05T13:21:07.375-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='In Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Wormhole Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Introduction'/><title type='text'>Static Crackling... [IC]</title><content type='html'>The popping and hissing noise from the open &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;comms&lt;/span&gt; channel has been my constant companion for the last few months. &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;Katt&lt;/span&gt; doesn't talk much, and &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;Leilani&lt;/span&gt; even less, which makes our little slice of 'sky' a quiet place.&lt;br /&gt;&lt;br /&gt;I've turned off the &lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;comms&lt;/span&gt; a few times, just to get rid of the noise, but, as you'd expect, that usually is followed by scrambling to run away from an unexpected visitor. No-one said living in a wormhole was going to be easy. 'No-one' was right to not say it.&lt;br /&gt;&lt;br /&gt;Now I've taken to talking to myself, well, ostensibly to you, but likely there's no 'you' that's actually going to bother listening to my ramblings.&lt;br /&gt;&lt;br /&gt;In case firing these canisters of recording out through our regular as clockwork exit (for a random anomaly, it's a bit worrisome that I set my &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;neocom&lt;/span&gt; alarm to wake me in time to watch the old hole collapse and the new one appear on scanners... Don't you think?) actually inflicts my ramblings upon the general public, or even just one poor soul, I'll throw some background and introductions into this first recording.&lt;br /&gt;&lt;br /&gt;I'm Minuit, Minuit &lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;Soleil&lt;/span&gt;. My folks told me, before I was 'reassigned' that it means Midnight Sun. Born during an eclipse in an &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;Amarrian&lt;/span&gt; slave-camp back in the Domain region. They apparently thought it made sense.&lt;br /&gt;&lt;br /&gt;My partners are &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;Leilani&lt;/span&gt; Belle, a &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;Gallente&lt;/span&gt; pilot, young, but handy to have around, and &lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;KattraStarr&lt;/span&gt;, another &lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;Minmatar&lt;/span&gt; lass, who I have a certain weakness for.&lt;br /&gt;&lt;br /&gt;The three of us, and &lt;span id="SPELLING_ERROR_11" class="blsp-spelling-corrected"&gt;occasionally&lt;/span&gt; other &lt;span id="SPELLING_ERROR_12" class="blsp-spelling-error"&gt;corpies&lt;/span&gt;, occupy a little piece of space accessible to K-Space residents through various wormholes. 'Old Faithful', also known as the U210, runs us to Low-Sec on a daily basis, and is a steady source of amusement, consternation, combat and trade. Not necessarily in that order.&lt;br /&gt;&lt;br /&gt;Inside our little slice of lawless space, we search out hidden sleeper outposts, recover lost technology, and harvest various K-Space necessities to turn a &lt;span id="SPELLING_ERROR_13" class="blsp-spelling-error"&gt;kredit&lt;/span&gt;. We also do our best to mark and defend our territory from the &lt;span id="SPELLING_ERROR_14" class="blsp-spelling-corrected"&gt;incursions&lt;/span&gt; of other pilots. Usually that's just isolated skirmishes, though we've had to defend our &lt;span id="SPELLING_ERROR_15" class="blsp-spelling-error"&gt;POS&lt;/span&gt; once, and in the process assault the &lt;span id="SPELLING_ERROR_16" class="blsp-spelling-error"&gt;POS&lt;/span&gt; of our attackers.&lt;br /&gt;&lt;br /&gt;Well, the cargo-hold is full. Gas Harvesting is mind-numbing business, but amazingly, this helped. I suppose I'll drop this through the hole just as it's about to collapse. You can call it Paranoia, if you like. I call it survival.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5050272402971879936-6616881571678406094?l=minuitsoleil.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://minuitsoleil.blogspot.com/feeds/6616881571678406094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/static-crackling-ic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6616881571678406094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5050272402971879936/posts/default/6616881571678406094'/><link rel='alternate' type='text/html' href='http://minuitsoleil.blogspot.com/2010/01/static-crackling-ic.html' title='Static Crackling... [IC]'/><author><name>Timothy Roy</name><uri>http://www.blogger.com/profile/10753191743319501680</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
