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Showing posts with label Reverse Engineering. Show all posts
Showing posts with label Reverse Engineering. Show all posts

Tuesday, May 11, 2010

Loki Ahoy!

So, as my skills slowly develop, I find myself finding a handful of roles where the Loki can shine. Not necessarily 'the be all end all' of ships, but a ship that I can customize to a specific niche and perform better than other ships I could fly for that same niche. Really, that's what the Strategic Cruiser is designed for, right?!

So, today my first set of three Loki hulls were dropped in the oven back at the Caeleste Ad Media Nox. I thought that was pretty awesome, and did a bit of a happy dance... BUT... There was more good news on its way!

The night before I had stocked up the Experimental Lab with as many jobs as Katt's skills would allow, and left it to cook overnight. I delivered the jobs, and was getting discouraged as job after job returned no successful result. Finally however, one of the seven jobs we input had a successful return! It wasn't a new offensive array, nor a new propulsion, both of which I'd been kinda hopeful for. It was another 3 run Loki Blueprint!!

So, as I chortle wildly to myself and break out EFT to decide on fittings for my first three Loki (I'm still open to suggestions, folks...) I now have that pleasant realization that with the exception of about 60mil of items, I have everything on hand that I'll need to make ANOTHER 3 Loki.

With a stable of 6 Strategic Cruiser's up my sleeve, I figure I should be able to fly and learn the craft without too much fear of loss, at least until I'm half-way through the stable or so!

Fly Straight, pilots!

Tuesday, February 16, 2010

Incoming!!

So, several interesting matters are on the horizon in EVE for me.

Logistics V is almost trained:  More than many other ships, Logistics ships seem to benefit incredibly from the final trained rank of their ship-specific skill. Add to that my recently awoken desire to one-day fly myself a Nidhoggur and Logistics V for the Triage Module becomes a logical step to take. Big thanks to reader Logan Fyerite for sharing some of his PvP-minded Scimitar fittings. I'm a little worried about the lack of tank, but absolutely awed by the remote-transfer power that can be thrown out while remaining cap-stable and mobile.

0.0 Action: The floodgates were released during hades week and ORDR jumped their assets out of Syndicate and moved into their new home. With diplomatic standings worked out primarily by IT's CEO Avernus (again, for anyone new to The Midnight Sun, IT refers to the IT Ticker holding corp, Imperium Technologies, not -IT- the Alliance) assets were moved down and we entered Querious in .-A-. territory. Now that my work schedule is dialing back to normal I am pumped at the prospect of getting down there and joining in the good work.

Loki Production: EVE: The Spreadsheet has been consulted, updated and recreated, and the wheels of our Loki production line are back in motion! Minuit has trained the basic skills, but I'm finishing my Logistics project before I think about putting the time into flying one of these beauties efficiently.

Loki Flying: Obviously intrinsically tied to the above point, I am scouring the web and making fits in true EFT Warrior style, but am not finding a lot of very impressive load-outs for this versatile ship. While it's great that I can fit the Loki to do poorly what any number of my specialized ships can do well, I want to find somewhere that the Loki excels compared to my current arsenal! Any thoughts, fittings or suggestions on that would be gratefully received.

So, lots of interesting things in the future of EVE for me, and of course, plenty to do.

Fly straight!

Thursday, January 7, 2010

Internet Spaceships are Serious Business...

Two thoughts on the above subject.

1) Katt successfully produced her first T3 subsystem blueprint! Congratulations! Woohoo! Etc! However... We, having not given EVE her due, did not research the next step of this process sufficiently to realize how far away from production we still are. Each T3 subsystem appears to require as materials 5 different T3 Components, all of which require 5 different items (a mix of salvage and gas reactions) to produce. In other words, we used 4 items to create 1 blueprint, and will now need 5 sets of 5 items to create the end result. Throw in the gas reactions (another 3 items) and you're looking at a whole lot of calculations to determine the overall value of the parts that go into each produced subsystem.

Give those boys at CCP credit, they make a complex game.

2) The current blog-world drama over at The Captain's Log shows just how seriously major alliances take their Internet spaceships. His war-dec, apparently ill advised, could have just been 'kinda funny' if it wasn't for how serious EVE is to it's player base. His actions, on an alternate character, reflected back on his alliance and they're cutting ties to protect themselves.

Give the EVE players credit, they play a harsh game IN a harsh game.

Timers are insidious

Katt just input her very first Reverse Engineering jobs into our sparkling, shiny, brand-spanking new Experimental Laboratory. Glancing at her screen, constantly, I can see that I have to wait another 40 minutes and 39... 38... 37... You get the picture.

Suffice to say, we're excited about the possibilities of this first batch of our hard-won goods. Could it provide the vaunted Immobility Driver subsystem? Perhaps it could. The possibilities, while not endless, are all incredibly tantalizing and at this point I'm finding it very hard to fly away to mine or otherwise make use of my day, because I want to see what happens in 38 minutes 8... 7.... 6...

In other news, the Corp Op continues to grow momentum, our allies have been informed of the time and place and there appears to be at least SOME interest. I'm searching around the Internet for a printable list of ship-types, alphabetised by name of ship. Identifying what we find rapidly is going to be important, so that I can call to engage or retreat, and I'm worried that my knowledge isn't going to be up to snuff.